Adobe announces Flash Player and AIR for Android
theflashblog.com
theflashblog.com
If this makes android devices sluggish or causes crashes, it will lend credence to Apple's decision, and old complaints once again get rehashed.
Mac users deal with it because they have to, but Apple decided otherwise for the iPhone.
Actually it's their choice to have it installed or not.
I'm sure we'll find out eventually. Given that Adobe has failed to produce a performant flash plugin for far more powerful devices (and won't even acknowledge that the plugin is buggy), I remain skeptical.
I predict a Zune phone/PDA which will add even more confusion to the brew of brands Microsoft has managed to concoct. Windows Live Bing Connect Mobile CE XP Pro .net System 8 2010 for Home Users, Enterprise Edition, anyone?
It worked in IE mobile and I believe there were tricks to get it to work in other browsers (Opera). There was Flash Lite and a normal Flash plugin -- the whole thing was pretty confusing, I admit.
There are also apps like Skyfire ( http://www.skyfire.com/ ) hanging around which claim various degrees of Flash support built-in. In any case, as far as I'm aware all Flash support was and is via web browser.
To play back standalone SWF files and WORA applications. See http://en.wikipedia.org/wiki/Adobe_Flash_Lite
But you're right, I just noticed there is indeed a web plugin: http://www.adobe.com/products/flashplayer_pocketpc/ - I stand corrected. It's based on Flash 7, which I think explains why it didn't work for most users (including myself, owning a WM 2005 and WM6 device).
Fixed? It's questionable at this point whether WinMo can maintain relevancy in the mobile devices market even over the next 1-2 years, let alone over the next 5-10.
But at least they're actually fighting back with something other than cheap digs and made up facts and figures this time.
Maybe they fired the PR department and hired better programmers.
If anything they're taking way, way too long. It makes no sense to harp on Apply when they haven't even been able to release on a willing platform yet.
On the other hand, I can't help but think that Adobe is sacrificing depth for breadth, and spreading their resources thin across all the areas where they are trying to compete. Considering how poorly Flash runs on Linux and OSX, I'm nervous about this devolving into yet another "write once, debug everywhere" nightmare.
PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND
6566 zak 20 0 161m 35m 15m R 60 0.9 0:28.16 npviewer.bin
That does seem to be a bit much to simply uncompress and render a low-res video on a T9600 running 64-bit Linux.On the other hand this phenomena usually comes with near complete dominance of the market (vid. Microsoft), so psychotic MBA's might regard it as validation.
Adobe essentially had a monopoly on browser-based plugins as it was included natively in Internet Explorer and bundled with every copy of Windows XP.
In the years since 2001 when XP was released, they have enjoyed their monopoly status by becoming the defacto standard for streaming video on the web, purely because web developers made the pragmatic decision to go with the monopoly provider, rather than requiring users to download and install a different plugin.
That they've squandered their monopoly status is very visible, as their features have been stagnant for almost a decade now.
It's a shame that finally, in 2010, they are adding GPU acceleration to their plugin. They are finally caring about mobile power management by offloading video processing to dedicated sub-components. They really are playing catch up here.
Apple made the right decision to keep Flash off the iPhone. Until Adobe even cares about GPU acceleration and using the h.264 decoding capabilities that are built into most modern smart phones, it is not worth having on the device.
Of course everyone would love to have Flash video available on their smart phones, but until Adobe can prove that they can deliver a reasonable 30 fps and more than an hour or two of battery life, why should we put up with it?
I'm guessing Google sees this as an opportunity to take market share from Apple and will make sure Flash runs flawlessly on Android.
I think linux represents a huge opportunity for flash/Air and so it's nice to see these improvements taking shape.
The lip-sync was off, the "loading" circle never disappeared and remained overlaid throughout the entire video. I couldn't skip to points in the video and it never indicated any progress, just remained on 0:00 of 0:00.
Everything but the lip-sync worked when I clicked the video and watched it on the tv.adobe.com site.
But as a result, app stores will be overloaded when anyone with access to Flash CS5 can deploy a native application.
Have they finally narrowed the performance gap with windows?
I often run into Flash which just doesn't work correctly, though.
And it uses 10-20% less CPU compared to 10.0, so the gap's been narrowed, but not nearly enough.
This is with a 1GB Nvidia 9800GT graphics card - Flash plugin 10.1 is now accelerating video playback using the ATI and Nvidia chips that support this. However, they're doing a terrible job of it. Granted, this is a beta plugin, but it still uses close to 100% of the CPU on a dual core machine (2.53 ghz Core2, 4GB RAM, Win 7 64-bit) to playback 1080p video.
In XBMC on the same machine I can play back 1080p BluRay rips with 5.1 Dolby Digital without dropping a single frame.
Adobe has a lot of catching up to do. This situation reminds me of Internet Explorer 6 before Firefox started gaining market share.
A small jab at Apple?