It's a bit like the 'Seinfeld is unfunny' trope; even at the time, some people found it unfunny. It does not mean that this effect does not play a role, but you seldom hear "well, Copernicus is such a greaaat guy for discovering that the Earth revolves around the Sun", while it does suffer from it.
And I wouldn't be surprised if the Greeks had devised such stories illustrating some mathematical concepts; it's just that more than 150 years ago, the audience for 'geeky stories' was not so big, as well as the potential writers for such stories weren't so numerous (although Gauss seems a bit cheeky on his portrait). HN just wasn't there.
Fez is similar.
We don't yet have a graphic game that makes a fourth spatial dimension more intuitive, but I do recall playing text adventures that had very limited 4-d interaction. The white cubes in Spellbreaker were all hyperfaces of a hypercube, after all.