My Year in San Francisco’s $2M Secret Society Startup
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Sadly, as much as I love the idea, I see the same thing happening with venture-funded cooperative living arrangements.
When I was studying in Berkeley, I lived in a student-run co-op house. We were the wardens of our creaky 1920s manor: we did all the cleaning, made repairs, painted (and mural-ed) the walls, did some remodeling, picked out the furniture. Even membership was decided collectively. As a result, the community we had was an emergent property of our environment, and it created friendships that have lasted for the past decade. Sitting in the overgrown backyard garden or watching the glimmering city lights from the roof, I felt immersed in a world of beauty and mystery for the first time in many years.
Lately, I've been seeing a lot of co-living/"nomad house" startups being posted to HN. You see photos of beautiful houses all around the world; fancy toys in full-size entertainment dungeons; attractive young people all working on their latest business venture. But I can't escape the feeling that all of this exists in that same corporate Neverland described in the article. Venture capital runs through the blood of these communities. They exist to make money. They don't own the houses. They don't get to decide their own fate. It's all a petri dish carefully designed from an office building somewhere in the Financial District.
As a result, when a true community does manage to take hold in this sort of artificial ether, it becomes all the more agonizing when corporate decides to pull the plug on you. If only the incentives were aligned; if only corporate didn't "really needed to monetize" the venture...
Maybe these sorts of spiritually-significant projects (and I do include the Latitude Society in this) simply don't work when run as a conventional business. And yet, there's clearly a deep desire for them to exist.
Because, in a way, the student is the "start-up" and the money paid for tuition is "venture capital," put up in hopes to see an ROI, in terms of money or societal contribution, from the student.
Speaking as a former UC Berkeley Cloyne co-oper, I've seen a handful of former co-opers try to transition the "magic" of the USCA into normal life. They failed because the reality is that American society doesn't it lend itself well to collectivism and the lack of capital needed build a functioning co-op.
Sure the student co-ops ran great when everyone is unattached, uninhibited, young dumb, full of cum, and fueled by venture capital (e.g. student loans, scholarships, etc). But once you pull all that out, the wheels fall off the cart pretty quick.
> Speaking as a former UC Berkeley Cloyne co-oper, I've seen a handful of former co-opers try to transition the "magic" of the USCA into normal life. They failed because the reality is that American society doesn't it lend itself well to collectivism and the lack of capital needed build a functioning co-op.
True, but many others have succeeded. I know for a fact that there are a ton of graduate and post-graduate independent cooperatives in Berkeley. They're not exactly common in the US, but you can find them if you look around. (And it's not like the concept is new: the Rochdale Principles are almost 200 years old.) To be fair, it probably takes a dedicated and idealistic group of people to make it work; I'm sure many BSC co-opers never really held a deep-seated belief in cooperative living.
This is categorically untrue. The BSC receives large subsidies from Cal in different forms. To my knowledge the main form is through Cloyne Court, which is owned by the university and leased back to the BSC for a dollar a year (seriously). Meanwhile, the university still pays things like property tax, insurance, and some other expenses on the building.
Because of this sweetheart deal, Cloyne is a huge profit center for the BSC and the funds are used subsidize unprofitable houses (mostly all the smaller ones). CZ runs a small profit, but no where near as big as Cloyne. If the BSC lost Cloyne, the entire BSC would either fold, or have to raise prices so dramatically it would eventually fold. They would definitely close all smaller houses like Davis, et al. Also the land for Rochdale village was a subsidized deal as well, which helps those stay profitable.
But my point is that the success of the BSC is due to "venture capital" in the form of students "investing" in their education. And the fact that undergrad and grads at Cal for the most part are very like minded and in similar "stages" in their life which makes co-habitation relatively easy. Which is why I say that when you look a few levels deeper, the BSC not a replicable model outside of academia.
However, I agree with you that the BSC is fucking awesome for all the reasons that you stated.
The BSC is more similar to the corporate co-living/nomad house than archagon realizes. Even though the BSC is a non-profit, it treats students like they are expendable. [1] The students don't own the house, they don't get to decide their own fate. It is not actually a true cooperative, employees of the BSC will be the first ones to admit that.
[1] See Cloyne's fate
Collectives (and meetups etc) happen because someone volunteers. When that volunteer disappears whatever they were organizing often disappears with it. Turning it into a business means someone can be hired to do the organizing when no one has the time / motivation to do it themselves. Volunteerism is great but most people have other things they need to do as well. Paying so someone can do those things full time seems like a win/win.
Of course the details matter. I've been to a few "Spin" events and they needed more organization but at least at the time my impression was they were just starting and still finding out what worked and what was required.
I guess I don't see how making it a commercial enterprise is bad by default.
Also! I think I'm signed up to give a talk in May at ADG. If you're interested in this sort of world-building, and the hacker side of it; maybe come to that? My talk isn't on the shedule yet, but it's penciled in (and Definitely go to Catherine Herdlick's if you can!) http://www.meetup.com/Adventure-Design-Group/
I've told this story a few times a few different ways, but for this purpose, you could call what we did theatre. Every 5, or 10, or 15 minutes, all weekend, some weekdays and evenings, the show must go on. ~6 Locations spread through the city, two separate experiences, both with their own windows, problems, and margins for error.
Sunday morning comes around and I get an alert about one of the locations. The system didn't come online (startup was automated for one experience, and manual, but staffed for another). The automated experience wasn't booting up. I had a three hour window to make the trek from Oakland to SF and debug this, probably minor issue.
I had VPNs everywhere, if I needed to show up, it was usually a hardware or networking issue. I was grumbling as I left my girlfriend on Sunday morning. I felt like it wasn't my turn (there were two other engineers, one other who would sort of rotate these duties at the time). So I'm trudging along and I get a text from the staff member running the other thing. She tells me that "there's water under the tunnel". This is very bad. This particular thing was built into a basement, which was at one time a creek. Even in the drought we were pumping ...water (and mission st run off)... out fairly constantly.
So I parlay the problem downtown by forcing an unexpected reboot of all equipment and make sure it sets itself up properly. I move to the mission and I'm woefully underprepared. The set itself has begun getting wet, I go to the source and it's just a black hole. Our construction crew set it all up initially, and would normally be the go-to for this, but we were a very small crew. Construction wasn't responding, and the first appointment was in 45 minutes. This was my problem. So I psych myself up. I was going to something else and definitely not planning on getting shoulder deep in sludge. I undress as much as I can around other employees, the two of us cover the set with as much protective barrier as we can and I just stare at it.
I'm about to get into the sort of territory where I'm cautious about telling it to the HN audience, but I shit you not, a voice from inside the hole, and from a very good friend whispers to me "psssh. Hey, you, It's down here. Come on down".[1]
And I get shoulder deep in a sump pump field disassembly and repair. No appointments were missed, edited or canceled that day.
[1] There's a very practical and boring explanation for this, but it was a very laugh-out-loud at my own weird life sort of moment.
So there was this beach on the top floor of a building downtown. When you were invited in, a whole day would pass in the scope of twenty minutes. More than anything, it was a place to think. And through some very clever crafting with about a dozen RGB floodlights (and previous work deconstructing how to work the Philips Hue API) we made it simultaneously look like an office/gallery, that would pass from dawn through early morning, noon, afternoon, sunset, evening and the sort of blue-midnight you only see on television.
I didn't really "do" the experiences, I always knew what was behind the door when I opened it, and often times I was "doing" it for QA purposes, but that part of that room will probably stick on me like a soft spot for a very long time.
Partial counterpoint: I didn't notice the cameras in the sandbox, so I happily covered them up by accident. It just "felt right" to me for whatever reason to decorate the corners. Oops.
There was a hexagon shaped table with a sandbox. In each corner of the sandbox there was a digital camera (connected to a raspberry pi) that would photograph the sandbox throughout your appointment and then send the pictures to your personal account on our website. When you went back to the website to confirm that you had completed your experience, you were presented with a handful of sandcastle-POV photos that were just for you.
Yeah, I heard that a couple of times. That's part of why there were 6 cameras, with the hope that two or three would be working + get a decent shot.
Still, I'd say from a design pov, that _totally worked_. People behave different when they know they're being watched or evaluated. This was meant to be a private space for you, and the photos of that thing were meant to be a pleasant surprise.
---
Alt note: I spent two years at that gig, and much of it was "public" facing, i.e. to participants. Talking about it now it's very difficult not to default into the cloak and dagger mode. It's now shockingly easy for me to write coyly.
The other side of this, is that for the 18 odd months that Book One was open I would just give you a card. From my POV, that was better than any description I could give. I gave them out like candy and I still only had about 50 or 70 people come through. I probably gave out a hundred and fifty invitations.
Maybe they could smell it was a lame transmedia project that was trying too hard to copy Eyes Wide Shut. I mean, any real-deal secret society is going to have rules that—when broken—result in membership revocation via way of tragic suicide. It's just not an authentic secret society experience without that constant spectre of death looming over each and every member.
In all seriousness though, I enjoyed the article, and it's neat that most of the compelling narrative in the society ended up being user-generated. You also have to give its creators credit for trying something that far out in left field.
But I have gone to:
A game of space ships on the frontier and brown coats, using Nerf Guns, run in a Dungeon.
A game of cosmopolitan monsters with a 20+ year history of play in countries around the world.
A private performance space, where I've met amazing friends: amazing people, magicians, performers, stars of world renowned shows, artists, gamers, cyber security wizards, and more.
Community organized get togethers for Metafilter users.
Secret Meetups for Ingress Users.
I'm sure there are more things that nobody has invited me to, I mean there is underground, and there is the center of the earth, but I would imagine that Latitude is only the tip of the iceberg, a single cavern in a vast but hidden space.
With today's high real estate costs, it's hard to do anything like this in the physical world. People no longer rent storefronts as clubhouses, or set up social organizations which own their own buildings. Hacker Dojo morphed from a hacker space to a commercial co-working startup for that reason.
Pretend is almost always the wrong word when anybody in the room takes it seriously.
This is false. Hacker Dojo is a non-profit, and many members and those on the board are passionate about its future. The Dojo has the best rates in the Bay Area ($100 for non-work hours and $195 for 24/7 vs. $300 avg for SF/SV). There is a maker-space with a laser cutter on the way, and an electronics area that Woz only wishes existed back in his day. There are several events each day, including tech meetups and educational classes.
Dojo rents out some of its space to bootcamps and startups. Why? To meet its fundraising goals. In May, Dojo will move from Mountain View to Santa Clara; however, several members are interested in buying a building in the next couple of years assuming commercial real estate experiences a down market. I assure you, there is nothing "commercial co-working startup" about it. It is and will continue to be a community-focused non-profit. The board members wouldn't allow otherwise.
That is to say, if the invitation had said "we are building a secret society for the elite", would that have sufficiently filtered the population such that monetization would've been possible? I'm thinking of this from the perspective of startups which have a false freemium narrative vs companies which monetize from day 1. User acquisition would've been harder, but each user would've crossed a wider moat to entry.
I think that if you're trying to build a product that you want to charge for, then it's worth signaling that aggressively from the beginning (building what they call the "ladder" in that article). That said, Latitude did send some signals (e.g. the Marketplace section on the website, etc). But of course, it was challenging to balance that with the whole invitation-only "you are special" mythos.
I think that it would also have been possible to announce the monetization plan differently, with more tiers of engagement, and more explicit levels of "earning" a free membership. There was only one paid membership option, which was hundreds of dollars.
The company could also have pursued a totally different plan -- like finding a fiscal sponsor and applying for grants. Nonprofits have a higher survival rate than startups, and their art was so unique and beautiful, I think it could have had potential for major grant support. This would have required a major shift in approach though (and probably staffing, too).
1) You mention that some people never used the invitation or used it but didn't complete the initiation. "Why were some of us drawn in like moths to a flame, while others reacted zero?" You also mention some trepidation during your own initiation ritual. What made you go through with it? I'm a healthy young male, and I feel nontrivial trepidation at the thought of going somewhere unknown, alone, knowing I'm being watched, not knowing if I can get out, surrendering my phone and wallet, seeing the glass of who-knows-what...I imagine these fears would reasonably be stronger for many others. Is it reasonable for the society to ask such trust from people who haven't yet interacted with it? Presumably the danger and the fun are intertwined. Is that necessarily a good thing? Does it have negative filtering effects on society membership?
2) What happened if someone going through the initiation ritual didn't play along - didn't go down the slide or leave, didn't move on from the library at the appointed time, hid their phone then tried to record the Fable, etc?
1) Honestly, it never occurred to me to not go through with it, even when I was nervous. :) I guess I was just really pulled in by the beauty and drama of it. As I wrote in the article, there were many people who didn't go through with their first appointment, so the secretive appointment was certainly a filter. Whether it was a negative filter, I couldn't say.
2) My partner had a descendant who tried to steal one of the books from the library, hahahaha. He got chased down by one of the Nonchalance employees.
Nothing had ever wrapped me in such a way, a delicious combination of fantasy, role playing, strategy, wits and beautiful art.
I played the game for many years and even now when I seldom run into my collection (now forgotten in a closet) I remember that first feeling and get a sudden urge to go build a deck. Yet the magic faded until it died, it did when I started to see the business behind it, the artificial scarcity, the product cycle, the content adjustments to target new generations of players, the manipulation, the rules aimed to sell more. The business killed the feeling.
I suppose the same thing happened to many Latitude members: they were exposed to a crude reality check (pay to play) which killed the fantasy.
It is a big question for all startups: how to not kill that initial true value once you need to monetize.
Social networks do the same. FB for instance, it did deliver value at the beginning. It was super useful and innovative to get and keep in touch with fam and friends. Then the brands came, then ads flooded. That killed the original value. I closed my FB account and no value was lost b/c nobody in my circle is using it anymore for that original purpose. In fact, I regained value (time and privacy). Now we share on Whatsapp groups (which I am sure will soon be flooded with brands and ads in order to make back the billions). We'll move our sharing to something else.
And it "works" for them, I think it's a huge part of the Hasbro money machine. As a game it was (is?) great, but the cost to buy in is way too great.
I guess I agree that your disappointment mirrors the one from the people at this "secret society" when they started charging a very costly membership.
http://venturebeat.com/2013/03/14/whales-and-why-social-game...
http://blog.longreads.com/2015/09/24/we-value-experience-can...
In fact I am surprised it was not mentioned in any of the comments or the article.
The appearance of symbols in movies and other media are somewhat like rickrolling or "masons were here" tagging, intended for other masons. An allusion to the "We Are Everywhere" motto which is intended well, but ends up sounding ominous to outsiders.
There are appendant bodies within Freemasonry that certainly are secret societies. Even secret from most Masons. Some Googleable (eg. J-----rs), some not. I can answer more specific questions here, if desired.
They have their own legends, symbols, and modes of recognition. Some of these are as small as a few people, and some are worldwide.
Source: Am one.
Edit: I should mention that this is all from my perspective in the US. European Freemasonry works substantially differently and I'm not familiar with perceptions and processes there. Thanks cm2187
- only recruits by co-option
- membership and activities are secret
- medias pretty much observe a remarkable silence / lack of curiosity on their activities
Now I am not sure what are the exact criteria to call an organisation secret but it ticks the box to me.
The lessons about social networks made it all worthwhile, though, I guess.
Cults are fun, there's obviously a lot of demand for them among the atheists / logical workers of SF who have to live with so much boring truth all the time (e.g. the guy who says "I feel like much of my life is so focused on Doing The Thing that I don't take that kind of time very often. The feeling of warmth and excitement and sparkling eyes was really strong, and it formed a lot of my sense of what this group was and why it was meaningful.").
(For those who haven't seen my previous comments, hi, I'm the article author! Thanks for reading!)
My view is that there's no harm in indulging this power fantasy if it's just a game, but when you try to merge it into your everyday life, you're playing with fire. Secrecy begets exclusivity and intentional power imbalance, and society as a whole needs less of both.
It was seemingly a large art project. Some people were "in the know" because projects like this require the full time work of several people. You exclude as many people as possible because it ruins the illusion that people enjoy. Your post may as well criticize Disney World for being a power fantasy because they don't allow park visitors behind the scenes.
Frankly the way that account is told more than explains why people were distancing themselves from him or her. (S)he sounds crazy.
You have to admit, though, that being handed a mysterious invitation by someone who refuses to tell you more is the closest thing you'll ever have in real life to getting your acceptance letter to Hogwarts. Even capturing a small amount of that magic and excitement is pretty cool, if you ask me.
Also, anyone interested in real-world social games might enjoy Journey to the End of the Night (http://ichaseyou.com/). It's not a secret society, but it shares some elements of roaming through your city, playing a game with strangers, and creating your own adventures.
I wasn't in search of it, but I'm known as a creative and energetic guy that loves fun and am totally curious, etc. I am 100% the target market, except that I am 40. A younger guy involved with The Institute film gave me a key. I alone found it charming. I didn't take it seriously. For fun, I thought to invite some friends. I think 6? Every single one of them had a weird experience where people took it far, FAR too seriously. I, at one point, had to accompany a good friend and his young girlfriend, at night, in the rain, in a foreign city to them. When I was going up the stairs to the final room, some people high on fake power and taking the whole thing FAR too seriously gave us a chilling and somewhat disturbing lecture about how serious it is for people to do it on their own, etc. It was unbelievably absurd, and destroyed all the simple charm. I abandoned it after that. When delightful ideas try way too hard... it vacates the intent.
Anyone interested in this sort of immersive experience needs to watch The Game with Michael Douglass. Skip the trailer and its spoilers. Just watch it. It's like this but better. Preempted the appearance of such things you might say.
How the hell this was supposed to be a "startup" that expected to grow into a profitable business is beyond me. In any case, Jeff Hull inherited many millions of dollars, blew a chunk of it on a personal pet project, and then had a hissy fit when he tried to monetize it and met resistance. Classic child-like behavior of inherited wealth, completely detached from the real world where the rest of us have to work hard to earn a pittance.
That sounds to me like something for people that lack actual interesting social groups...
You saw what the article was claiming was the total budget right? If we had done "mischief managed" levels of wizardry on that budget you would have heard about a very different aspect of what we did.
Really great article, btw.
Regardless of that discrepancy, fvrghl's post was still prior to mine, as it's from a day ago. I'm not sure what's going on with the time stamps.
I once received an email asking me to resubmit a link to something considered interesting, as part of a kind of trial for whether it should be the norm on HN. The behavior is now built in, so you don't need to interact with the system for your link to come back if it's "interesting".