Interview with Sid Meier
polygon.com
polygon.com
It is very atmospheric. From all kinds of blurbs and cinematic linked to scientific breakthroughts, buildings, projects and factions you assemble puzzle in your mind which makes towards an awesome SF plot of dystopian future on hostile planet with distinct characters, ups and downs, secrets and revelations.
And the gameplay is awesome too, spent many months on it. Many things in this game are configurable via text configs. Graphics are available for tinkering too.
UPD: Having said all that, Master of Magic, non-Sid Meyer game, is still more potent than everything he made. A true jewel, perhaps underappreciated. It has turned 20 and I play it every few years and it never gets old. And I know nothing about people who made it.
https://en.wikipedia.org/wiki/Master_of_Magic
Many attempts to remake the game failed.
It is like the Bard's Tale series, hard to remake. The Bard's Tale remake was not as good as the original series for MS-DOS, Amiga, Apple //gs, Atari ST etc.
On the other hand, I recently started playing MOO2 again and it's just as fantastic as ever. Brilliantly balanced, quick to play, lots of different strategies, etc. I haven't found a 4X game since that really quite got all of the things right.
(Get a recent fan patch for MoO1, if you play it.)
Metal Gear and Hideo Kojima
Final Fantasy and Hironobu Sakaguchi
Mega Man and Keiji Inafune
The Unreal and Gears of War series and Cliff Bleszinski
John Carmack and Doom
Mario, Zelda, Donkey Kong, etc. and Shigeru Miyamoto
Assassin's Creed and Jade Raymond
https://upload.wikimedia.org/wikipedia/en/thumb/b/b3/Mgs3box...
http://img.gamefaqs.net/box/9/0/5/65905_front.jpg
And, notably, regarding the latest iteration: "Latest Metal Gear Solid 5 box art drops Hideo Kojima's name" - http://www.videogamer.com/ps4/metal_gear_solid_5_the_phantom...
> Concerned that this style of game was a significant
> departure for the brand, Stealey suggested adding
> Meier's name to the game's title, in order to get
> his fans on board.
While I get it was a marketing ploy, I still don't get the logic. Was Meyer famous at the time? If so, why was his name needed when they departed from their normal style, and not for the normal flight simulators?http://kotaku.com/the-father-of-civilization-584568276
He made airplane simulators after that and war simulators. Before he worked on Civilization he already had a reputation in video games.
Not, like, Kardashian-famous, but definitely well known among people who played simulation games at the time. (Source: I was one.)
> Why was his name needed when they departed from their normal style, and not for the normal flight simulators?
By that point MicroProse didn't need any help marketing itself as a maker of flight simulators, because it was a company that had built its brand making excellent flight simulators. "MicroProse" and "flight simulation" were joined at the hip. (And their marketing reinforced this -- when it focused on any of the behind-the-scenes personnel it focused on Stealey, whose background as a USAF pilot reinforced the connection.)
When they decided to branch out into different types of games all that flight sim street cred wasn't going to do them much good, though; and Stealey's military background wouldn't help sell a pirate game the way it helped sell F-15 Strike Eagle. They needed a new angle to market their games around, and bringing Meier forward as a public personality provided that.