Meta2 AR Goggles, preorder at 949$
metavision.com
metavision.com
Also found on their site:
"direct hand interaction with holograms"
"grab and move holograms just like physical objects"
"Holograms"? Really?!
Marketing BS
Meta "applications" are highly customized Unity 3D scenes with a generous amount of custom GUI elements.
I would take everything in this video with a grain of salt.
Also, Meta has a terrible habit of copying logos. Their old logo was a blatant copy of MIT's "M" and their latest is eerily similar to Mazda's "M" series logo
Not really disagreeing since you have more experience with them than I do but if you asked me to write a cursive M, it would probably come out pretty much the same as both. It's like the laziest logo.
Saw the 'cribs' thing about them a while ago and I thought the setup it was interesting but my Wife commented on the 'cult' vibe. What was it like living and working there?
I visited Meta (they were trying to recruit me) about 2 weeks after they moved in there... I won't comment on what I saw there, or my thoughts on Meta, but I will say I take all augmented reality claims with a huge grain of salt. I would say that Meron purposefully is trying to form a cult of personality, and while it may be respected as a Steve Jobs-esque thing in the Valley, it is personally a turn off for me.
Funny thing is that the Portola Valley property is now rented out to a friend of mine, which is subleasing it out to tenants... The TechCrunch video really doesn't do it justice in terms of size, and sadly all but one of the tanks are gone. http://sfbay.craigslist.org/pen/roo/5464646558.html
Hololens has "2.5K radiants," where a radiant is a "light point per radian." [1] A radian is ~57.3 degrees, so 2500/57.3 = 44 pixels per degree.
Meta has a "2560x1440 display with a 90 degree field of view." Horizontally, that's 2560/90 = 28.4 pixels per degree.
Having used the Hololens for 30 minutes at Build last year, the field of view was definitely less than 90 degrees. However, the tracking was perfect, there was no lag, and generally speaking the illusion was complete.
Watching the video at the top of metavision.com, it's hard to get a good impression-- some shots look like they pointed a video camera through the Meta glasses!? The frame rate is noticeably low and the gestures look like they... sort of work.
Both headsets' problems seem fixable-- Meta will presumably fix the lag and gesture accuracy (assuming those weaknesses in the video are real). And Hololens will presumably get a larger field of view with later hardware revs. To me it'd be a mistake to dismiss these systems as not being ready. It probably won't be a long wait.
[1] https://dev.windows.com/en-us/holographic/hardware_details
90-degree field of view and 2560 x 1440
In other words, not a breakthrough in regards to the readability of text. I'm not saying text will be unreadable. I mean, I do run a project that has a significant text-editor component in VR, and I do this on the DK2, which is significantly lower resolution. But I think that also means I'm one of the most qualified people to say that it's not going to be "like unlimited monitor space". For the application support they are touting, this is going to be a bit like the old 800x600 days. Now, we certainly got work done in that time. And for a variety of reasons, the perceived resolution of text is higher than the actual resolution in an HMD, but it's maybe only a factor of 2. You're not going to be replacing your office with this device. We just aren't there yet. I'm working towards that day, and I think the work needs to be done now to be prepared for that day. But we aren't there yet.Given that VR is already pretty taxing on modern, top-of-the-line hardware, I'm personally waiting until at least the next generation for an AR device.
What would stop them using rgb lasers to display vector graphics?
The fact that all of the 3D acceleration hardware we have today is built for raster graphics, not vector graphics. Filling fields with a vector display is extremely expensive. There's a reason they died out for most uses.
(Though Magic Leap's videos seem to indicate they've solved it. I'm still skeptical though.)
UPDATE: HW requirements have been posted!
Intel Iris Pro / NVIDIA GT 650M / AMD Radeon HD7970 (recommend NVIDIA GTX 960 / AMD 280 equivalent or greater) Intel i7-3610MQ equivalent or greater 8 GB RAM HDMI 1.4 video output 1x USB 3.0 ports Windows 8.1 or newer 64 bit Unity 5+ on Windows (for development, not end users) Intel HD compatible sound card USB 3.0.
SOURCE: https://www.metavision.com/faq
Maybe they're running the leanest of lean operations, but given the challenge of actually making hardware, I'm not certain anyone will see a working version of this until the second Hololens is out.
I'm not knocking the guy. I just don't see his involvement as adding much to the project beyond the name recognition.
But it seems that the resolution of the current VR goggles is not sufficient :/ This seems a bit weird given that "retina" displays are already quite mainstream.
It sounds like you're describing foveated rendering[1] which requires that the headset also track where your eyes are looking, not just the direction of your head. It's a very exciting possible future direction for VR/AR but I think it's still a bit off (and likely still requires very high resolution miniaturised display for the foreseeable future)
[1] http://www.roadtovr.com/hands-on-smi-proves-that-foveated-re...
The problem with that idea for goggles is that the "field of vision" doesn't have a fixed center relative to the display, because eyes can move independently of the head (and do in normal human interaction with the environment.)
(On a slightly unrelated note: Is there any headsets with VRDs with deformable mirrors that do this? The idea's decades old, but I haven't ever heard about any devices like that on the market.)
But with projector (so-called VRDs, virtual retinal displays) and a deformable mirrors it's possible. At least this was discussed in theoretical literature, articles and various patents - I've read about this stuff a bit, some years ago.
Say you had 4K per eye (I understand it's accepted that 8K per eye is more realistic), that's 8K or 16K driven at 90Hz, you would need some serious graphics horsepower to drive that.
edit: and the FOV looks way bigger on the meta than the hololens
Competition is great though, hopefully they will push each other.
Huge difference in how it feels to the user, but yes, pepper's ghost.
https://d3mzncm6cj8c3y.cloudfront.net/assets/pages/home/side...
I feel like the looking ridiculous factor is a perfectly reasonable fear to have and a big reason why I wouldn't buy it. Downvote away but it's a reasonable stance to take IMO and this clearly suffers from it more than VR.
Besides, while it is a fair point to make, people using cell phones looked ridiculous back in the days. And yet everyone has a cell phone now. I don't think the ridiculous-factor will be a major blocker if the benefits of the device outbalance it.
And even if that's the case, it looks pretty sleek & sci-fi IMO
Ships Q3, I'll see if I can convince someone to get at least one for our HCI labs.
As they were, actually.
each contain two LCD screens at resolutions of 276x372 each
Yup, that's exactly the same thing.