Spine: an animation tool that focuses on 2D animation for games
esotericsoftware.com
esotericsoftware.com
It's neither free nor open source though so I don't know if this is very suitable here on HN.
In any case, I wrote an exporter for Inkscape since they only had an Illustrator plugin for vector graphics:
AFAIK the team behind both libgdx and Spine are quite good at giving back to the community. After libgdx they quit their day jobs and went full-time as Esoteric Software [3] and did an excellent job following through with Spine's two kickstarters.
I think this is very relevant to HN not only because of the guys' open source contributions but also their entrepreneurial history (success?).
[1] https://github.com/libgdx/libgdx [2] https://github.com/EsotericSoftware/spine-runtimes [3] http://esotericsoftware.com/
(I'm not affiliated with ES but was a backer of Spine and am a user of libgdx)
I have just released a runtime that supports canvas/webgl through PixiJS. It is currently available for Haxe developers but I will be releasing a bower package soon.
Every time I go to use it, it's getting an update and new runtimes. No complaints at all!
I remember some of the rendering functionality stressed the Xbox 360's garbage collector back with the XNA version. I'd be curious to hear if people have used it with MonoGame on mobile devices.
In Maya, textures were dropped onto planes, rigged, animated and exported via fbx (the pipeline was very similar to how we would have done it with Spine, with Spine exporting to JSON + Unity Runtime, while we imported the fbx directly into Unity).