That's just good advice for dealing with modern software, for which fixes, breakage, and feature churn are all mixed in a single awful stream. "Newer" does not mean "better."
That's just good advice for dealing with modern software, for which fixes, breakage, and feature churn are all mixed in a single awful stream. "Newer" does not mean "better."
Life with up to date tools can be real good. So unless I'm simply the only one using good tools, updates can be good.
But with stagnating platforms, like Windows where tipping point was Windows XP (or Windows 7), it goes downhill with every update since then, the bubble bursted, now the user is the product, and your files get screened and searched by the platform owners. You can run software from 1985 (Win 1.0) on Windows 7 (32bit, but it's just an arbitrary limitation to prevent 16bit applications from running on 64bit OS, the competition can do that see Wine and ReactOS). Almost every developer already moved on to the web or emerging new platforms like the market share dominating Android or the second most popular one, iOS/OSX. End users are smart, they don't buy into old antique burned platforms of yesteryear anymore. They application landscape is changing as well. And for everyone who is still happy with their old software, there is little reason to update, and it won't get better on sinking platforms.
It must be nice in your filter bubble.
Another thing I'd point out - Microsoft almost backed themselves into a corner worshiping at the shrine of backwards compatibility - to the point it was difficult to move their platform or their ecosystems software forward to use more modern, more secure and more reliable methods - so unless you've been very forward looking from the start (see IBM System Z) there is a real, fundamental and painful engineering cost to maintain a line to yesterday without great sacrifices to tomorrow.
I'd argue that the PC (be it Windows, OSX or Linux) is here to stay for the foreseeable future - it may not be the platform for everyone - but for many workloads and applications the web, or mobile simply will not do.
Can you elaborate? System Z always looks curious, but I don't think that many people who aren't involved with mainframes professionally had a chance to even look at it
My primary OS is also Arch Linux, and while it's certainly stable, it's not without its warts. Failure to update regularly on a rolling release distro can have absolutely disastrous consequences (though you only have yourself to blame), and a healthy dose of caution is strongly recommended whenever a major update to important software is in the pipeline (think KDE4 to KDE5 transition). I think this sort of bug (Outlook) illustrates the importance of having an abundance of caution with new software where the failure modes may not be well understood by merit of its relative youth. But with rapid releases, I think the problem is a bit more focused on the end user: Someone who is unable or unwilling to take the risk of updates causing material harm to their workflow or consuming time they can't afford in order to fix potential problems should look for more conservative release cycles. I don't think it's really a matter of "good" versus "bad" tools; that may be part of it, but I can't help myself from thinking it's a matter of misplaced expectations.
That is, it's easy to fall into the mindset of erroneously believing that faster, more rapid updates is always better without fully appreciating their impact. (I've done this more times than I'm willing to admit.)
I do think, and maybe I'm wrong (which I usually am), that those of us who tend toward using rolling release distros have a bit of a bias and a rose tint to our glasses. We almost innately know what the risks are, and I think we take that for granted by assuming most others will freely accept such risks and appreciate the occupational hazards that go hand in hand with change. Not everyone has the same degree of patience, nor the same goals or motives. I think our optimism for and evangelizing of software that pushes rapid releases (like Arch, as an example) can help create an aura that lulls those we influence into expectations that don't mesh well with their use case, their personality, or their constraints. Is that a bad thing? I don't think so (evangelizing is important), because I do agree with you: Updates can be good. I just think we're all too happy to espouse advantages while sometimes glossing over potential drawbacks (guilty again as charged!). :)
Anyway, I should apologize: I didn't mean to wax philosophical. It's late in my timezone, and I saw another Arch user who provoked me into a short essay. I agree with you and username223, but I don't have any real answer. I do think that sometimes we ought to be more cautious with our advice and perhaps weigh context more heavily than our excitement allows. (I made the mistake once of suggesting Arch to someone who really ought to use something with sturdier training wheels. My only saving grace is that he never got around to installing it.)
Some genius at Google decided to make the phone vibrate and beep every time there is an open WiFi spot, or you need to sign up to a known one
Really
This kind of crap (not the only one) almost justifies the extra price for iOS
- When I get called, half of the time I don't see the name of the person when they are in my address book.
- Music controls (which were already very basic) usually stopped working a certain amount of time after the last restart.
- Music randomly pauses when browsing the web at the same time (as in, I have to open up the music notification card and press 'Play' again).
- E-Mail notifications have been flaky for some reason.
- Active display music controls are worthless again. Google decided to add a 'favorite' button. Motorola just picks the first three buttons from the notification card. Now you can't go to the next track anymore.
Security updates were also still at the 1 November 2015 level. After being stuck for half a year on a buggy 5.0 release before getting 5.1, I know this is going to take months to fix, if ever (Lenovo probably doesn't care about the 2014 anymore).
I am now back to an iPhone after a Nexus 4, Moto X 2013, and Moto X 2014.
15 years ago when people had problems with their graphics cards, the standard "fix" was to update the driver. Now we're still updating drivers. Weren't the problems supposed to have been fixed many years ago? It seems they introduce as many new bugs as they fix, making the net effect of updates useless as far as bugs go.
For security related bugs, stop using C++ for internet facing software.
I still use Visual Source Safe for my personal projects. It's never failed me in 20 years. Right click, check out, right click checkin. Perfect every time.
1st reaction: Horrified that you are still using VSS.
2nd reaction: Was that if it does what you need it to, well, then, who am I to judge? It doesn't matter whether the tool was created yesterday or 20 years ago.
3rd reaction: Does it really do what you need it to do? I would guess that maybe svn/git has some simple featured that would significantly improve your life.
4th reaction: Wasn't VSS known as being super buggy? Is it just luck that you've escaped failure in 20 years?
And yes, VSS is very buggy, although the bugs might not show up for a single-user environment always following the happy path.
I think your reaction is more horrifying than me not having a compelling reason to change the way I've been doing things without flaw for decades.
I do however get the objection to newer is better, I keep getting besieged to move my projects from svn to git - to which I usually respond "Why, tell me what feature we need in git, that svn doesn't do?" I've yet to get an answer.
- Familiarity. Everyone uses git nowadays; like it or not, svn projects are the odd ones out.
- Fast, offline querying of the project's history. With git, they have a full copy of the project's history in their local computer, while with svn, any query has to go to the server. This helps a lot when chasing regressions, or just when browsing the changes between one release and the other.
- Easy branching. Branches in git are more lightweight than branches in svn, and git's merge functionality is quite good. When they want to propose some change to your code, they can just create a branch in their local copy, make the changes they want, publish the branch somewhere, and ask you to merge it; this is made even easier by sites like github. With svn, unless they have an account in your svn server, they have to do it the old-fashioned way.
I may have to borrow that line at my day job sometimes.
As well as the oft-unjustly-maligned check in/check out model, two other things it has going for it are that administration is pretty easy and it has both a command line client and a GUI client. (Which might sound like a ridiculous thing to say, but I have used some systems that have one but not the other - hopefully very rare these days though.)
This isn't really a recommendation for it, though, unless they've put a huge amount of work into it over the past fifteen-odd years (which somehow I doubt).
To get the same check in/check out workflow, you could try Perforce (though I heard from somebody that did it on AWS that the initial setup can be a bit fiddly) or SVN (though check in/check out evidently isn't quite how it's designed to be used, because (a) this is not the default, and (b) the performance can be pretty crappy).
Right click, branch, right click, merge, right click, tire fire, right click, throw computer out window.
A friend and I, him no longer on Facebook, me without it at this point, both have stickies on our cameras all day that we peel off to talk on Facetime. And as we were chatting, he mentioned someone who was a power user but didn't know much. He was downright promiscuous with the software he used, just, terrible. He never even thought of reading a EULA, had every app that fit on his phone (while my friend and I want nothing to do with smartphones), knew how to use all the features...Perhaps we're slightly paranoid users, but it's these tiny religions that keep us from spilling our guts to the whole planet. And it happens, and there's no undo. I know what computers can do, and it's not fun to think about what happens when yours is commandeered. Especially if you look at the situation antagonistically and as a programmer.
I think of old applications, and old computers, the way I think of generic pills: you know what you're getting, the luster is gone from the competitor that once made it look like shit based on vaporware promises, you can trust it no problem, and it's super cheap. And you're used to it, you know the rules, you know how it works. New hardware is expensive, but new software is worse: you pay either in loss of data, highly-targeted advertising, price discrimination when you finally buy something, irresponsibility with data, worrying about getting hacked, getting hacked, countermeasures, getting spammed, or in a mundane but expensive way as with the $5 a month that Danish guy said every app should charge. But most apps just can't man up and charge you a fee, or tell you to go screw, instead, they play it sleazy, they want to traffic a tiny part of you.
Well, to each their own I suppose
Wait! What?! Make sure you do not run out of disk space or do any of the other things that instantly corrupt your VSS repo. Hopefully you were being sarcastic.
Software developers know this, which is why they maximize the scariness of all security fixes, and minimize your ability to separate security fixes from all other software changes. How much churn did you have to swallow to fix "algorithmic complexity attacks" you never saw, which would at worst result in a DoS? Did anyone actually attack your hash tables?
Your statement makes sense if you believe that graphics card manufacturers were still working on drivers for 15 year old cards and 15 year old APIs.
Manufacturers are always putting out new cards, and there are new APIs to support. Writing drives for dozens of chips spanning multiple generations of graphics architectures to work on multiple OSs and supporting multiple APIs is incredibly challenging.
Even if there was just one chip and one OS and one API to support, getting maximum performance across multiple applications is non-trivial. Drivers have a lot of heuristics to try to maximize performance, and manufacturers invest heavily in tuning those heuristics even to specific games to get the best results.
If you aren't a gamer, then, yeah, you can run three year old drivers and it won't affect the speed of scrolling the text in your browsers or whatever.