An engineer replaced four monitors with Meta glasses
businessinsider.de
businessinsider.de
I'd love it if the tech really was there though, it would be awesome. I actually think using some flavor of DLP tech and a foveated display with eye tracking might allow for phenomenal pixel density, wonder if anyone is working on that yet.
John Carmack suggested on Twitter that foveated rendering won't be a performance win until a few more generations, when higher-resolution panels are more commonplace. Right now the necessary tracking and layering could actually reduce performance compared to rendering the full scene.
Haven't tried it, but I'd hazard a guess that it would be really uncomfortable.
There is foveated rendering: a rendering optimization technique where you render at higher resolutions where the eye is looking at due to higher visual acuity in a small ~5-degree circle thanks to a large concentration of cones in the fovea of the eye.
This has nothing to do with the actual pixel density of HMDs. Physical pixel density remains an issue, and foveated rendering does not solve that.
edit: Perhaps I misunderstood, are you talking about retinal laser projected displays and concentrating the beam on the fovea?
It's a puff piece. According to their website, they're launching something in 3 days, this is probably just a PR thing to drum up interest.
I'm hopeful the CV1 will make it at least bearable, because there are so many possible benefits (custom environments, isolating distractions, privacy, ...)
You could add multiple virtual monitors as long as Windows believes they exist (there is http://virtualmonitor.github.io/ for XPDM, but i'm not sure how well that would work nowadays).
And even that won't even get close to 3 physical monitors in terms of resolution, simple because the geometric transforms kill your perfect pixels.
I have 3 physical monitors at $DAYJOB and i don't think i see 1:1 pixels on all three simultaneously - certainly i do for the monitor i'm focusing on, but less so on the others, or maybe only peripheral changes. So i think the HMD could get by with a slightly reduced resolution as long as the FOV accommodated peripheral vision.
I experienced this while trying out some state-of-the-art Sony goggles one of their sales reps was demoing at my workplace.
But it's not actually as big of a deal as it sounds, at least for most people. Crosstalk is a more common source of eyestrain and luckily easy to fix.
Why tease it like that? Why not just say how you solved it? There are a handful of people who have published options [1] and nobody has ripped them off.
In fact we have a whitepaper that does the same and I'm happy to share our approach which is also a VRD system based on pinlight display with some persistence of vision tricks. Quick, everyone sign an NDA!
[0] https://www.osapublishing.org/jdt/abstract.cfm?uri=jdt-10-4-...
Our approach uses a separated LED array at high refresh rate, with each point source serving as something like a raster display source. Each point source is "injected" via fiber into a slotted waveguide which collimates of the light with a form of the pinlight system - though MEMS is actually a better way to go however more difficult to build. Thats the short version.
Actually we might not to go forward with commercialization - though we are working with some DoD labs so they might take it on. Hardware is a bitch, especially high risk hardware like this, and our business goals don't really align with it. We also think we have a bigger potential market with some of the other stuff we are doing with mapping and tracking within the AR metaverse (silly word but makes sense).
I don't mention half the crap I've "solved" in various handwritten pages and folios over the years, why?
Because I have not solved anything till Joe Average can just get it tomorrow on Amazon Prime or instantly via some web page. It's rude to be a tease.
I think this loses a lot of appeal until we can throw away the keyboard. We should be able to do better. Hopefully, Google ships this silicon this year:
https://www.youtube.com/watch?v=0QNiZfSsPc0
I'd rather have those monitors and no keyboard.
This starts to make VR look useful for something other than roller coaster simulators.
Google has a nice demo of a volume control knob. Will this scale up to a virtual mix board?
Related: Some editor users set up their background color as partially transparent and see other browser windows, etc., behind the text they are editing. This would drive me crazy, not to mention that my eyes are bad enough to begin with.
Does anyone know more about this tech?
Video stream link here: https://www.facebook.com/RobertScoble/videos/101539286551246...
Edited for link.
Turning your head is not going to be faster than Meta-Tabbing to another virtual desktop.
My current standing desk setup is an MBPR15 on top of a wine case on my desk, with a ViewSonic 24" 4K display to the left, hanging in portrait mode on the Amazon Basics version of an Ergotron arm. Best dev rig I've ever had!
Quite often I'll put docs and references on the external monitor while I write code in Visual Studio or IntelliJ on the Mac's display. This works especially well with the monitor in portrait mode.
Then I leave the mouse cursor over on the external display and use two-finger scrolling there, while using the keyboard in the editor window.
If this isn't interacting with two monitors at once, I don't know what is. And it's a huge improvement over a single monitor.
I think the more important way to unpack that assertion though, is that if you watch people studying using pens and paper, almost everyone has a specific way they end up laying out papers and books on their desk - and the reason we still do it that way, by and large, is because you get a lot more desk real estate then you get screen real estate.