Skill is still here, it is just muted by the modern media. Back then a any game release was huge news, today such games are made all the time every day and don't even get noticed.
Skill is still here, it is just muted by the modern media. Back then a any game release was huge news, today such games are made all the time every day and don't even get noticed.
If programming from one era was good, why do you think that means programming from another era "must be bad"? Why can't good programming exist in both eras?
> But a reasonable guess is good compared to today
If you insist on guessing there's more to my final sentence, why isn't a reasonable guess, "as well as non-amazing programming back then" or "just as there is amazing programming today"?
Second, those games are only possible due to the existence of frameworks, high-level languages and the proliferation of programming knowledge over the internet. Almost no one doing a weekend hackathon is cranking out a playable game in raw assembly.
Now to be fair, most games in the 80s were terrible as well - that's part of what led to the crash, and it's just Sturgeon's Law in effect. But what's being praised here isn't really design skill so much as a level of programming skill which simply isn't strictly necessary in the modern day to create a game.