I accidentally produced a similar effect while working on my voxel game engine: https://twitter.com/jmhobrien/status/624133887036424193
Basically, just deferenced a pointer to OpenGL memory that I shouldn't have...
Basically, just deferenced a pointer to OpenGL memory that I shouldn't have...
There's another neat hack which would cause the machine to run in slow motion. I don't know how it worked; I can't find any references now. Possibly it overloads the system with interrupts. But under its influence, clearing the screen would take several seconds. These two hacks combined beautifully, letting you see all the details of, e.g., Basic's heap management.
It does overload the system with interrupts, by making the (normally 100Hz) timer interrupt that the OS uses occur a lot more frequently.