Don't use the greater than sign in programming
llewellynfalco.blogspot.com
llewellynfalco.blogspot.com
To that end, use a greater-than sign if reading the code makes more sense that way.
E.g. if the method name is `findAllUsersOverAge18()` then it'd be more sensible to have a check such as: `if (userAge > 18)` than to have a check for `if (18 < userAge)`
Both statements are technically correct, but the one makes a huge difference in terms of reading it and understanding it, without a Q/A: "Why is this conditional turned around?" "Well, Steve is opposed to ever using greater-than signs so we have to invert all our logic".
I also can't help but pointing out- except for certain conventions such as loop iterator variables, it's a much worse programming practice to use non-descriptive, single variable names, such as `x`.
Also liked the first line of the criticisms: `Critics of Yoda conditions see the lack of readability as a disadvantage that outweighs the benefits described above`
Since it doesn't hurt the performance there's no need to advice a way over another, the first way that come up on your head is the simpler for you. Go ahead and finish your project fast mate.
Probably not. We say: "If your weight is more than 80kg then you are overweight."
When talking we are used to first mention "x", and after that the numerical value we compare it to. No matter if it's less than or larger than what we want to compare it to.
If you swap these around, then whoever listens to you - or reads your code - will take a few seconds longer to understand what you mean.
5 < x && x < 10
10 > x && x > 5
Both seem equally readable to me.
His argument also seems predicated on the assumption that numbers are always increasing.
If x > 10 relax() else countdown(x) // easier to read "if timer is greater than 10, relax, otherwise, countdown"
If 10 < x relax() else countdown(x) // harder to read "if 10 is less than timer, relax, otherwise, countdown"
x > 5 && x < 10
We got our first computer on the morning of Dec 25th. We figure out how to plug it into the TV and we turn it on. It turns on, and we get a flashing cursor. Now what? Aren't you supposed to be able to play games on these? The only other thing we have is the BASIC manual. Let's start reading this. So I play with it for a bit, writing programs like '10 print "Bryan is the Master of the Universe"; 20 goto 10'. On the 26th I decide that the first program I should write is a program to randomly pick BINGO numbers. It looks something like this:
10 X=RND(75) 20 IF X=1 OR 2 OR 3 OR 4 OR 5 OR 6 OR 7 OR 8 OR 9 OR 10 OR 11 OR 12 OR 13 OR 14 OR 15 THEN PRINT "B" ...
It took me a couple of hours to get IF statement to work. But I did, and here I am over 30 years later...
But when collaborating with other programmers, I follow the majority style. There are lots of programmers who prefer to write comparisons with the varying item on the left and the constant item on the right, and "varying item is on the left" is just as valuable a hint to them as "lower item is on the left (if expression is true)" is to me.
So I wouldn't elevate a personal stylistic preference to a rule: this will lead to pointless arguments. Writing code that's clear to all the programmers on a project should be the goal.
Someone already submitted a PR to the Ruby style guide for this, and I can't express how strongly I disagree. https://github.com/bbatsov/ruby-style-guide/pull/546
For other languages I’m not sure it matters for inequalities.
For equality though, I always use the form "if (constant == x)" as opposed to "if (x == constant)" because in C it guarantees that the compiler will trip over an accidental-assignment typo. That is, "if (constant = x)" is a compilation error but "if (x = constant)" might be missed.
> 1 < nan
=> false
> nan > 1
=> false
There are arithmetic operators for intervals and IEEE standards! https://en.wikipedia.org/wiki/Interval_arithmetic#Elementary...
Which is particularly useful for symbolically representing queries for entities.
EntityClass["Element", "AtomicNumber" -> Between[{2, 3}]]