Vulkan was announced in December 2014, with no significant commitment.
iOS 8 including Metal was announced mid-2014, and would have been in development for a considerable time before. By the time it was announced for OSX, Vulkan was still anaemic and not showing significant progress.
So it does make sense to keep using Metal for them.
> I think they just wanted to see if they can push major game developers to adopt Metal for Mac games early on. If they could do that - awesome for them, and they would never have to adopt Vulkan.
If that was the plan, it's probably going to fail: The developers of Unity e.g. found Metal, DX12 and Vulkan so similar that they estimate to be able to support all three with minimal development overhead.