21st-Century Shooters Are No Country for Old Men
wired.com
wired.com
Also, there was an instance where a NFL player executed a move from the video game.
But increasingly, according to Chris Suellentrop in this month’s Wired Magazine, the trend has reversed. A generation of actual NFL players, raised on games like Madden NFL, are bringing the influence of video games into their real play.
There also seems to be a crying need for tiered online playing. Every other sport has them, often A, B, C etc level teams, to solve the same problem that it's not fun to be totally outclassed. The frustration level has to be challenging but attainable.
But I also observe that these are also exactly the games you hear about the younger folk being so dominating in, that is, the games you need to have the time to download reflexes into the lower brain.
Oh, I don't deny that you get worse as you get older, nice and slow so as you can pretend it's not happening, and in a hypothetical fair fight my 15-year-old self could presumably beat my 30-year-old self in reaction-based gaming. But I don't think that explains the utter domination, I think that explains only a small part of the difference. The utter domination comes from having the time to train reflexes.
Also, interesting counterpoint: http://www.shamusyoung.com/twentysidedtale/?p=1399 , the part in the first blockquote.
The other thing I would observe is that the controllers I grew up on were terrible. Everything pre-Nintendo was mushy and introduced what I now consider readily-visible latency into the game control. In hindsight, the Genesis controls were pretty mushy too, and even the Nintendo I call out was noticably more mushy than the Super Nintendo controller, the oldest controller I can still use today without cursing at the latency. This robbed my generation of valuable years of high-feedback gaming. I've played some of these old games in emulation in the past few years, and they are distinctly easier than I remember them, and I think that's mostly because when I play them in emulation I'm using modern controllers. (In particular, I played Beamrider on the Atari 2600 with original controllers and on the GBA through the Atari collection cartridge, and on my first try on the GBA I got further in the game than I could back when I was 12 or so on the original controllers. (If you think that doesn't jive with my age, you're right; it was old even by then, but the device was still functional. Those 2600s were pretty robust.))
If you want your target market to include all four types you must provide something for all four types. The problem is that the Killer group is easiest to provide for so it's very easy for it to dominate.
http://flatfingers-theory.blogspot.com/2005/01/styles-of-pla...
I've submitted the link to HN so it has its own thread: http://news.ycombinator.com/item?id=1111406
Based on how I end up doing on Xbox Live, I consider myself better at these FPS's than a lot of kids that are younger than me, and I didn't really grow up with FPS's like most kids are these days.
It could have more to do with sport involvement and other reflex activities (I've been a musician since I was young).
As an aside, I think one of the ultimate run & gun gametypes I've played is Halo 2 or 3 SWAT. Now THAT is intense!
I believe there is a social theory that relates to this, and I think PG wrote something on it, the whole "as groups get bigger they get less personal and more people are asshats" thing. Well, online console gaming has short circuited the process there...
Do you recall those stories about people who became life long friends or got married after they met in Everquest or WoW? I don't expect you'll hear many stories like that about xbox live or playstation online.
In fact, you will find these stories about WoW marriages and such come from guilds and other organized social groups within these games... these still exist in "random match" FPSes like Modern Warfare (in the form of clans, or just plain social gaming groups that play together). I suspect we will hear more about such relationships in the future, not less.
For me though, I still prefer picking my servers... it's good to know that there's an admin out there to swing the banhammer decisively and quickly when necessary. It's also nice to log onto the same server and see the same familiar faces (er, nicknames rather) without having to commit to joining a clan of some sort.
Perhaps you're thinking of this... ah, theory? http://www.penny-arcade.com/comic/2004/03/19/
(Incidentally, you can get sorta get around the community issue by setting up games to be friends only, or setting up a dummy account that all your community members are friends of and using the friends of friends feature)
But I believe it's pretty much hours played that makes the difference seem so large. The top pros are probably young because every bit of twitch reflex makes the different at that level, but I think you can still play at quite a high level when you're older (okay I'm only 31 now). PC games might be a good place because having the resources to run a game at max resolution on a very large monitor can make a big difference.
1: twitch reflexes are important
2: the cost of practice is zero- no risk, no $$$- so kids with lots of time can log massive playtime. Traditionally being older meant more experience, but now because of the growth rate of games, a young kid has more experience with modern fps's than an older player
3: there's no physical risk to the player. I feel this changes the landscape a lot; in the real world, say in the army for example, the chance of death changes everything.
I have yet to play QuakeLive on anything other than practice mode.
At Christmas my 14-year-old got me to play Halo 3 with him and his two brothers, 24 and 21. Not only was he killing me with ease, he was mauling his brothers easily as well. It got so bad that he would run up and stand still in front of me just so I could shoot him and get a kill.
I mostly felt like one of those little plastic ducks in the shooting gallery.
Dang kids. Wish they'd get off my lawn. :)
Though personally, I'm still playing Modern Warfare 2 (since I never played the previous ones, the "flaws" that PC gamers are complaining about don't bother me) and even though I'#m told theres hacks and cheats out, I still seem to be holding up well enough, so I hope before it begins to bother me, I'll have got bored of the game.
And yeah, seems few people on the PC even bother with voice chat.
I play a few multiplayer games with friends sometimes and the experience is much better because we can agree how we want to play.
Having said that, occasionally I do play multiplayer games with people and have a lot of fun doing it - counter strike a few years ago, rainbow 6 vegas 2 last year and modern warfare 2 this year.