Would you rather someone gets addicted to Candy Crush or to alcohol?
IIRC I saw a Reddit post about someone's S.O. lying about hundreds or thousands of dollars of in-app gaming purchases, lying about quitting, etc.. I couldn't find it, but here's one about a person recognizing their own problem: https://www.reddit.com/r/StopGaming/comments/3oj8zg/spent_ab...
There are very real and very severe physical effects of alcohol addiction, so the two are in no way comparable.
A Candy Crush addiction is most equivalent to a gambling addiction.
I didn't name any physical effects. I did compare emotional and interpersonal effects of Candy Crush/gambling to those of alcoholism, so unless you disagree with those specific comparisons, gaming addiction is by definition comparable, in at least a few ways.
I get your point, but I reject the GP's and your implication that gaming addiction is almost benign because it has no physical effects, or that we have to choose between two evils here, or that malicious marketers of alcohol (maybe tobacco would be a better one here) and deliberate designers of addictive games aren't both morally culpable for hurting people.
(And on the physical effects, I wonder if gaming can alter brain chemistry enough that there actually could be physical effects... I don't know enough about it. Here's something from the article along those lines: "According to Eyal, checking in delivers a hit of dopamine to the brain, along with the craving for another hit.")
Yeah, that's why I compared it to a gambling addiction. Because gambling addictions are well known for the mildness.
Or a third option: I spend time helping build a society where the consumption of neither ends in addiction.
Which in turn is your moral stance.
> Would you rather someone gets addicted to Candy Crush or to alcohol?
I'd rather have those "receptors" occupied by things that make people deeply happy while they do them, and then not make them cringe when they think back to them. That is, I'm assuming there is a certain lust for life and growth which can get hijacked and misdirected by addictions. Sure, what is an addiction may not so much depend on the activity as why and how it's done, and of course I can't draw the line for others; but on the other hand, let's not pretend there is no such line, or that there is no problem worthy of discussion.
Of course a one liner on HN is not perfectly formulated but I think the sentiment is right.
I would rather people not get addicted at all. Alcohol I have nothing to do with, but the people who made Candy Crush are my colleagues and I feel they should have considered their actions.