Isosurface Extraction Using Marching Cubes Algorithm
github.com
github.com
http://threejs.org/examples/webgl_marchingcubes.html
http://webglsamples.org/blob/blob.html
http://webglsamples.org/caves/caves.html
https://www.clicktorelease.com/code/bumpy-metaballs/
Why not use state pf the art algorithm for this, like Marching Tiles ?
From my google searches, all I can find on "Marching tiles" is a bunch of 2d stuff. Hardly state of the art...
Can you direct me to what you meant when you said state of the art?