A MOS6502 assembler implemented as a Rust macro
play.rust-lang.org
play.rust-lang.org
http://research.microsoft.com/en-us/um/people/nick/coqasm.pd...
https://www.cs.cornell.edu/talc/
And Vx86 used in Microsoft hypervisor:
http://swt.informatik.uni-freiburg.de/staff/maus/dissemain.p...
Note: Microsoft also used a TAL, though can't recall if same as Cornell, in their VerveOS that was verified down to assembler. Combined with SLAM, it's safe to say their researchers are kicking serious behind on practical, cutting-edge verification. I wouldn't have believed it 10+ years ago if someone told me haha.
This is using a system known as "macro_rules" which are a system of "expanding" -- in some ways it's a fancier version of the C preprocessor, but also resembling the Lisp/Racket macro system to some degree too.
Let's take a random little piece of that code from the post and talk about it:
macro_rules! codelen {
() => { 0 };
( $($c:expr),+ ) => { [$($c),+].len() };
}
This declares a new macro substitution rule called `codelen`.
Without going into too much depth, that's defining rules (on the left hand of the `=>`) and saying what code to expand them into, on the other side. The first replaces `()` with `{0};`, just a simple substitution. In the second rule, the `$($variable),+ is the essential construct here, letting you operate on sequences of input stuff.It's a little hard to read -- writing your own macros in Rust is a little bit complicated and I don't think it's actually something that should be done often. You can write little DSLs with it for sure. This variety is going to stick around and will keep working. It is called macro_rules! and not just macro! to leave that name free for a future, enhanced way to write macros, though.
> Is this a "procedural" macro?
This is not a procedural macro, it's a regular-old macro. > Does Rust specifically target writing DSLs using its macro system?
I would say that "specifically" is a bit strong, but they are one application of them, yes. > Can we expect macros like this to continue working for a long time?
This functionality runs on Rust stable, and therefore should continue working forever.The post you're referring to is talking about procedural macros/syntax extensions/compiler plugins, which are not stable and will see lots of change.
We also may end up with a new macro system as well, but it will not conflict with the existing macro system if we do.
(also, 0x syntax is quite unusual, but I assume $ couldn't have been implemented for some reason)
http://www.downloads.reactivemicro.com/Public/Users/David_Cr...
Code is straight from the Red Book listings. Search for ROR - accumulator (shown explicitly), indexed, you name it. 4 modes each.
What you name is the value to be operated on, and that is indexed, zpage, immediate, etc... the accumulator is not named. There are two or three bytes, one instruction, one or two for value or address.
Same for things like ADC, the accumulator is where it will happen, the things you name are values and addresses.
LSL, LSR can just be stated, one byte instructions that operate on the accumulator, which does not need to be specified.
6502 is really basic. The accumulator is the working register for many things. The index registers are for indexing. One does not do LDX $c000, A for example.
Fun old times in any case. That chip provided just enough, and no more.
Benefit (?): you can now have a label called "A".
This reminded me of https://github.com/kingcons/cl-6502 where the opcodes are defined using a defasm macro https://github.com/kingcons/cl-6502/blob/master/src/cpu.lisp... and implemented here https://github.com/kingcons/cl-6502/blob/master/src/opcodes....
Are Lisp macros pretty much on par with Rust macros?
This is getting to be a big problem with Rust. The language, or maybe its community, encourages cutesy stuff like this. Remember "Diesel", the Rust compiler for SQL, from a few days ago? Just because you can doesn't mean you should. Too much fancy template stuff is being baked into the low level libraries. This may not end well.
C++ went down this road. The template system turned out to be more powerful than intended. Then people started writing cool stuff as fancy templates. Then the C++ committee added features to support the fancy templates better. Overly elaborate templates damaged C++; nobody could figure out what was going on. Use of C++ for new work declined.
All of this comes from smart people with good intentions. But when there's too much of this stuff, the mental load required to keep up with all of it becomes excessive. Especially if it changes a lot.
Rust generics are deliberately less expressive than C++ templates, in that they're strongly typed. That's why we get so many complaints from C++ and D developers that you can't do certain things. But Rust sticks with its strongly-typed generics, because Rust has always tried hard to strike a balance between code expressivity and maintainability.
This is a terrible example if you want to prove that point, anyway. This 6502 assembler is obviously a total abuse of the system, and nobody will deploy it to production. It's a neat hack, and that's all. Nobody would use an obfuscated quine written in Go to argue that Go is unreadable. This is exactly analogous.
Finally, Diesel is just an ORM. It uses exactly enough features to be an ORM; the only "problem" with it is that it's an ORM.
In C++, you get this damage from for example operator overload abuse (ok for math, not many other defensible uses), template abuse (ok in moderation), ninja exceptions and inheritance (especially multiple inheritance, ugh).
Anyways, if Rust proves to be a feasible workhorse building medium/large systems with bigger teams, it does sound interesting to me. Especially catching concurrency issues at compile time.
I just hope it won't ever become another C++.
By the way, Rust has no "template abuse", "ninja exceptions", or "inheritance".
Rust might eventually become the new industry standard. That'd be a clear improvement for sure.
But we'll see what happens. Hopefully there'll be no Rust committees at least.
It is not the ORM library or the 6502 Assembler.
It is the library written by the clever guy on the third floor from blue team, for the new product being developed at Corpo X.
However I also have seen lots of convoluted code, exactly because such expressiveness is missing from the language.
For example, JVM bytecode manipulation or use of external code generators.
That's the operating point here. Leave out expressivity, and tons of programmers write convoluted code. Leave it in, and a couple of clever people use it in an over-clever way.
In what sense are Rust macros "strongly-typed"? D and C++ templates are also strongly typed, just like the rest of the language.
[1]: https://github.com/Manishearth/rust-clippy/wiki#cyclomatic_c...
And it is even easier to write useful, beautiful things with macros, which are really easy to fix and debug.
Curious, with your LISP and ML background, what method or methods do you use to ensure your macros are correct and easy to debug?
Macros must be staged - similarly to a good practice of not having too big functions, macros also must be small, and must transform code in small steps, with more macros further breaking the result down. Ideally, each macro must be a trivial rewrite doing only one small thing.
Another trick is to have a bunch of macros that would inject debugging output when enabled. Wrap every macro definition body in such a macro, and, with debugging turned on (can be selective), both source and output would be displayed. Another macro can be used to inject debugging info into a generated code.
I usually start writing macros the other way around - not from a code I'd like to see generated, but from a final form. Once I find the code with macros passable, I'll start implementing the macros, in small steps.
Same applies to a DSL design in general - first I write a code I want to see, and only then I fill in an implementation.
LISP's FOR macro got so clever that LISP programmers do everything they can to avoid using it
I haven't seen any examples of this happening in actual code. Sure, you have lots of toy things but that's just stuff people do for fun.
And as was adequately explained in that thread, ORM is an existing pattern from other languages that people like using. It's got some nifty benefits to it; so while it's not what you'd usually do it's not an overcomplication. Like Patrick said, its only "problem" is that it's an ORM.
> Overly elaborate templates damaged C++; nobody could figure out what was going on. Use of C++ for new work declined.
This happens because C++ templates aren't typechecked, so working with them requires you to understand their internals to some degree ("what kind of type does this expect?"). Rust generics are typesafe. Rust macros aren't, but they're not encouraged as much as generics/templates are so you don't see much convoluted things except as fun experiments (who doesn't want to write a brainfuck interpreter in rust macros?). People understand that macros will give substandard error traces and mostly only use them for quick and straightforward deduping of code.
My corresponding counterpoint is that you can write an obfuscated code in any language, no exception---probably a side-effect of Turing-completeness. If people has a general dislike towards too much magic and magic can be replaced with science^W saner alternatives there is no problem. The problem arises when you have to rely on magic for the certain class of tasks; it's no doubt that C++ (even the modern one) has this problem, but I think it is too early to claim that Rust has the same symptom.
> C++ went down this road.
Also a big problem in the Haskell community. Trying to prove all sorts of complicated properties in a simple type system leads to overcomplicated design.
I don't think I'm against static code generation. But it incurs mental overhead. If you do it using a language which wasn't designed for that, much more so.
Maybe even in Rust, although I have not tried it yet.