>it would be a tremendous cultural loss if it were to disappear. This is something I haven't heard a great deal about, and it's something that concerns me about other media platforms like Medium.
Of course, in all fairness (and modulo archiving by organizations like the Internet Archive), media and writing hosted on a personal web site is at least as likely to just disappear at some point. I agree with your basic point though. Any number of content sites have gone away in a manner where pretty much everything was lost.
>In a 2003 experiment, Fetterly et al. discovered that about one link out of every 200 disappeared each week from the Internet. McCown et al 2005 discovered that half of the URLs cited in D-Lib Magazine articles were no longer accessible 10 years after publication [the irony!], and other studies have shown link rot in academic literature to be even worse... Nelson and Allen... examined link rot in digital libraries and found that about 3% of the objects were no longer accessible after one year.
>Bruce Schneier remarks that one friend experienced 50% linkrot in one of his pages over less than 9 years (not that the situation was any better in 1998), and that his own blog posts link to news articles that go dead in days; Vitorio checks bookmarks from 1997, finding that hand-checking indicates a total link rot of 91% with only half of the dead available in sources like the Internet Archive; the Internet Archive itself has estimated the average lifespan of a Web page at 100 days. A Science study looked at articles in prestigious journals; they didn’t use many Internet links, but when they did, 2 years later ~13% were dead. The French company Linterweb studied external links on the French Wikipedia before setting up their cache of French external links, and found - back in 2008 - already 5% were dead. (The English Wikipedia has seen a 2010-2011 spike from a few thousand dead links to ~110,000 out of ~17.5m live links.) The dismal studies just go on and on and on (and on). Even in a highly stable, funded, curated environment, link rot happens anyway. For example, about 11% of Arab Spring-related tweets were gone within a year (even though Twitter is - currently - still around).
>My specific target date is 2070, 60 years from now... Even at the lowest estimate of 3% annual linkrot, few will survive to 2070. If each link has a 97% chance of surviving each year, then the chance a link will be alive in 2070 is... ≈0.16 (or to put it another way, an 84% chance any given link will die)... If we try to predict using a more reasonable estimate of 50% linkrot, then an average of 0 links will survive... It would be a good idea to simply assume that no link will survive.
Until relatively recently it wasn't expected that everything would stand the test of time.
... or so I hope.
Maybe you mean it's still on someone's home computer. But hard drives fail over time. So do CDs, floppy disks, and flash drives. Over time all this stuff will be lost unless someone makes an effort to preserve it.
The documents we still have now are just a tiny fraction of what existed.
https://en.wikipedia.org/wiki/Library_of_Alexandria https://en.wikipedia.org/wiki/Destruction_of_the_Library_of_...
Most probably housed spam, but some probably housed at least some work of value.
https://ipfs.io/ipfs/QmNhFJjGcMPqpuYfxL62VVB9528NXqDNMFXiqN5...
When Grooveshark died, that set of original music spun by the DJs was essentially lost- which sucked because that was my go-to for "work music". I've only started to find the tracks again, some on soundcloud, YouTube, etc.
Worst part is, the guys responsible for the music station, which was definitely growing, hasn't done much to start again. It's understandable, when you think of how difficult it is to grow a brand from nothing.
It was the content that kept me coming back. Mostly the radio shows like WritheM and Electro Chill.
He's jumped from platform to platform until he just decided to do it himself.
Now a couple of them are developing their own solution. I sorta stopped following them after a while, but you've reminded me to check their progress.
we will continue to endure substantial cultural losses for so long as people continue to believe that content can & should be distributed and consumed for free.
ultimately some sort of micropayments + blockchain-like-cloudserving might replace Spotify, Soundcloud, and all other streaming services with a decentralized system in which listeners compensate artists directly.
until then the promise of disintermediation is just a fantasy. gatekeepers on the Internet control access to most content, particularly music.
If you choose to centralize distribution on one web server that is your own choice, but the better phrase is "digital distribution is free if you want it to be".
I doubt we will see a return to pay-to-listen models in music. Reality has taken too big of a bite around the copyright extortion ring surrounding sine waves. The future of music is in patronage, merchandising, and live performances - which really, it has always been. Only extremely rare unicorn performers ever have the stars align to be able to monetize their music itself (in the past it was making it big with a label, today last decade it was topping itunes) while we are seeing the rise of music as a viable profession without extraordinary fame as long as you can provide a niche and be good at it, you can attract enough whale fans to support you regardless of if the tracks themselves are free - your real audience is those that not only want what you already made, but want you to continue to make.
Remember, as in all things IP, it is not the actual music file that is scarce or expensive to produce, it is the idea behind the music that took an artist hours or days to hand craft into a digital creation. The first iteration was the expensive one - all other ones are effectively free. It is essential that going forward we culturally recognize the distinction and move to seek sustainable business models around the former rather than the later, which we only invented as an imperfect way to translate ideas into the physical goods market back when they were less distinct than they are now (ie, costs of distribution did exist for paper books, so pigeonholing writing into markets via copyright was a reasonable train of thought when per-unit costs still existed and thus people could not effortlessly propagate the information on an individual basis).
If you used something like ipfs, syncthing, or generic
torrents you could easily distribute anything you want at
large scale at no cost, as long as people were interested
in having it.
The problem there of course is the "as long as people were interested in having it" part. You can publish stuff for free on Freenet, but to a first approximation, nobody actually uses Freenet. If a torrent/magnet URI runs out of seeds then it dies forever, unless you have a way to contact former seeds and beg them to give you a copy, etc etc. Bandwidth costs money, and always will. Distributing files costs money, and always will.The UX of peer-to-peer file sharing will always be more complex than "go to this WWW URL" if just to avoid the free-rider/spam problem.
There are a collection of private trackers run by motivated volunteers and paid for with meager donations which have collections far superior to the best paid services or archives anywhere or at any time in history.
They do this by erecting and maintaining virtual economies where what you can get is limited by how much you've shared.
However, I really doubt infrastructure costs dominate SoundCloud's money problems. Significant, yes. But a major engineering overhaul developing an entirely different architecture for distribution which might either not work or alienate customers is probably not an appropriate move when in that situation.
Maybe it could be something to do as a clean shut-down to help things live on (an amazing thing when dying companies do things like this to end well) but not ... expected.
I haven't actually kept up to date recently on the project, but the ML is super active. I believe they now have a working localforage backend to store torrents - the implementation already works flawlessly, and there is a hybrid client in the same node package family that can seed the same files to both webtorrent cleints and traditional UDP clients.
But it is extensionless and seamless and just uses webrtc data channels and websockets.
So, you have to be the person with the content. Not useful if you find a torrent with 0 seeds.
There's a very good reason for that. The people that know about Freenet and could promote it won't because of the issues it has with CP. Due to the distributed nature of the platform, and the high volume of CP that is supposedly hosted there (I've never used it, but that's what I've heard) you basically can't use Freenet without hosting CP.
The problem is that ISP are actively trying to constrain torrents with deep packet inspection or ongoing surveillance of other centralized bodies. Torrents would see a much more widespread use if such barriers were removed.
> The UX of peer-to-peer file sharing will always be more complex than "go to this WWW URL" if just to avoid the free-rider/spam problem.
For the end user, clicking on a torrent has zero UX issues. That's why torrents took off so easily in the first place, and why they still exist nowadays.
I'd be interested in knowing why they switched away from it.
The question is how this income is split between the services (which deservedly should be profitable) and the musicians.
Art has always had a shady connection to commerce in which the gatekeepers tend to profit more than the artists themselves.
From the article it sounds like their main cost is paying a ton of people a lot of money.
Just in the past 3 or 4 months I've found half a dozen or more artists on Soundcloud, then headed over to Bandcamp or Amazon to buy and download their music. It would be awesome if I could buy it right there on Soundcloud. Every song could have a "Buy MP3" and "Buy Album" button right there by the Like, Share and other buttons.
Maybe it wouldn't solve all of their problems, but it's better than what they have now.
Plus, for the electronic/DJ side of things, many of the tracks posted are remixes which aren't ever for sale (it seems). But from a scale standpoint, you would think that there might be some sort of revenue opportunity there.
Post the single with a "Available to buy on <some date>" notice. When it's officially released, take down the notice and put up "Buy now" buttons. And there's no reason they have to make every song available for sale or every song that's for sale available for streaming.
Isn't there a fair-use provision where you can remix/sample works as long as you don't sell the derivative work or something like that?
I think that's how a lot of the electronic music stuff works... people freely mix and remix stuff, give it away for free, and make their income doing live events and shows.
That's my sense... anyone know if I got these details right?
I'm kind of baffled that SoundCloud isn't already raking in profits. Presumably their stakeholders simply haven't pushed for profitability yet.
Salaries dominate many or most business costs.
There might be a way to monetize sharing digital content using some micropayment system like you say. Though I think that will have to come about after the current players have left or been marginalized as they don't care so much about helping the artists make a living, instead wanting to maintain control so they can get the money.
You're not understating this. As a lifelong electronic music fan who has discovered some fantastic new remixes on SoundCloud over the years, the disappearance of SoundCloud would be a large cultural loss.
Even if one is not a fan of that sort of music, surely one could empathize.
EXAMPLE: https://soundcloud.com/moonchild/04-love-birds-vengeance-rem...
To put it another way, SoundCloud at its core is a free streaming site, and it also allows free downloads if enabled by the music act. There is no way I know of to set up SoundCloud for paid downloads or streams. Thus, using Bandcamp, Spotify, iTunes, Amazon, Tidal, Google, Deezr (etc) are wise to capture a modest revenue stream and listener data in ways SoundCloud simply doesn't support.
SoundCloud a lot more like Facebook than it is iTunes: socially important, great for sharing, a way for something to go viral - all important angles in modern business, sure. Is it such a monolith that I'm worried about its future? Not really; it'd be sad to watch it crumble (further, in some respects) but that doesn't seem likely for at least a couple more years. Lots can change.
This obviously isn't the _only_ type of artist on SoundCloud, but they're a huge part of what makes SoundCloud culturally significant.
> Mixcloud streams the mixes and radio shows of its registered users and pays performance royalties by way of its agreements with licensing collectives around the world.
http://www.billboard.com/articles/business/6221953/mixcloud-...
That's why MixCloud is for mixes and SoundCloud is for individual creators (or their PR machines who effectively control the rights to the material).
DJs are in the derivative work business, no matter how much they claim to be innovative or 'making something new!' by mixing tracks together, and while I'm an advocate for Copyright Reform, for now the way laws and commercial rules are written, DJs making and uploading mixes don't have a leg to stand on in the SoundCloud model.
It really does seem to be the proper platform for DJ mixes.
As an Ableton Live and Propellerhead Figure user, I've always been amused by the "Upload directly to SoundCloud!" plug-ins / capabilities, because on the one hand "Yay, convenient!" and the other hand "Wait, I've still got to master these and bounce them to mp3s for other uses."
The simple truth of reality is that a lot of music is only available through soundcloud.
Smart? No. But it's how things really are.
While we can't archive all the content, the folk at the Internet Archives* are put heroic efforts in preserving the notable content. If Soundcloud doesn't make it, I hope they at least work with the Internet Archive to preserve the data.
Anyway, who cares. What about the last ten thousand years of content that nobody gives a shit about.
It doesn't have to be, and in many cases it is not.
And if something I made only exists on Soundcloud, I either don't really care or I'm a bit stupid.
For most of our history nearly everything we thought, said and did was ephemeral. Not recorded and then gone. We've become pack-rats. We're at the beginning of technology civilization and already we have amassed so much that for any major genre of music there exists more content than a human being could consume in a lifetime.
And the vast majority of it is, at best, unremarkable.
I think we are wired for worrying about losing information because it used to be a disaster. We used to be terrible at recording information. We're not anymore. Oh boy are we not. We'll just make more. Or we'll repeat whatever process brought us there.
And if it can't be repeated you now have the rarest and most unique gift: a cultural experience that only exists in the memory of those present.
Imagine the storage space we as a civilization are going to use for storing worthless shit just in the next 100 years.
While not so straightforward, applying DJBooth.net's money-making viewpoint of non-intrusive angle ads or more creatively publishing short-span addictive games on the website Indie gamers can play while listening to Indie Music should start a path to a defining solution.
And that is why everyone keeps backups of their work on their personal sites, right?
I recently came back upon it and couldn't find it on the internet, so I uploaded it to YouTube for posterity [0].
It's amazing that in something so massive like the internet, a single mp3 file can be almost lost forever. It really shows how important sites like archive.org are.
Its 128kbps which is disappointing but its no different from how it would sound streaming on the site.
I don't know. We would obviously loose a fragment of history but if those tracks were so important culturally then they would have been distributed more widely. For instance, pressed on CD or vinyl or utilized in a movie or pirated in some way.
While I do like soundcloud I don't get what's so special about it. My hunch is that it is not so much the website but the fact that the internet is mainstream these days. There were websites where artists could share their music and have a profile before Soundcloud. Just to name a few: Besonic, mp3.com, myownmusic ...
In this way, I think it's also unique vs. other music sharing sites, in that people don't typically post their recording of a Chinese night market on their CDBaby or YouTube channel ...
Soundcloud:sound :: Flickr:photos
> saying that anything of value is released on CD already would be like saying that the personal correspondence of Poe, Emerson, Thoreau, etc is worthless because we already have their published books.
No, not at all. What I meant to imply is that if something is of worth culturally then at least some people would put some effort in keeping it alive. Like I said, it needn't be a CD. A pirated rip that is spread over bit torrent would be just as good.
The bible is still around because people painstakingly copied it not because some single entity kept one copy alive for good.
As far as general sounds are concerned, there are other places like freesound.org or archive.org. Thus I don't think soundlcoud has a monopoly on sound.
Soundcloud contains an incredible collection of sound clips. If you take the virtual bulldozer to it, then you're just increasing the chance that something of value doesn't get copied over to archive.org or freesound.org, because the original owner isn't willing or able to do so.
I guess the best we can do is to encourage people not to upload their stuff to soundcloud or any other for-profit website in the first place if marketing their stuff is not what they aim for.
That said, a huge number of works that people create have always ended up in the trash, thrown out, or archived only in a few obscure places. What makes it a bit frustrating with digital is that it's relatively practical to save so much more--if perhaps not necessarily everything that's even been posted to a public site--but few really good mechanisms (or funding) to do so.
Peer2peer technology could be part of the solution. Spreading stuff on bit torrent doesn't require too much work from an individual.
Would it be really? Most of it wasn't even heard by more than 200 people in the first place.
For something to be a "tremendous cultural loss" it should not just a cultural artifact, it should also have had cultural impact (mass appreciation or influence) to begin with.
Edit: Downvote all you want! Relying on a ubiqutous but unsustainable platform qualifies as oops.