Managers want consistency in the work output above all else frequently, despite all of our emotional hardware. Simply admitting that you have good days and bad days can sometimes feel like quite a feat.
Managers want consistency in the work output above all else frequently, despite all of our emotional hardware. Simply admitting that you have good days and bad days can sometimes feel like quite a feat.
This is even worse when you're recovering from burnout. If you reveal you suffered from burnout and are still recovering, you're effectively admitting your productive output is some percentage of what it used to be. Even if you used to be above average, you're implying that you're probably below-average now, and it'd make more economic sense to replace you or at least pay you much less. (And I bet a lot of devs actually would probably give up half their salary in exchange for only being expected to be around half the time, which may be a good compromise.)
From the business owner side I sympathize with wanting to have a workforce full of Carmacks. But realistically speaking, that's very hard to accomplish, and there's something to be said for giving even us somewhat defective mortals something constructive to do so long as we're not contributing negative value that isn't based on pure economic utility.
Yeah a good manager should let people blow off a day or two once in a while. Especially since these days you are likely to get a text message at any time of the evening or even at night for you to fix something.
This reminds me of a time in 7th grade.
In that class we had these desks where you could flip up the top to access your books.
I was sitting next to Elissa who had a huge collection of wacky packages. [1]
You know how everything is funnier when you aren't supposed to laugh? Elissa and I both lifted up our desks, pretending to rummage around in there, and she would show me cards to make me laugh.
We both laughed uncontrollably and thought we were getting away with it too.
In reality there was no way the teacher didn't know we were goofing off, but since we rarely made trouble he just let us blow off some steam.
Each of us makes surplus value for the owners of the companies we work for. Humans need unstructured time, slack, to goof off, call it whatever you want, and not that fake nerf gun levity that tries to pass for it in most startups.
Standups are mental health minefields. They are a hack evolution of an educational process best left out of the workplace. Law/med schools employ such tactics to deliberately create stress. That has a place in education, but to see it continue at a location where people work year after year is disturbing.
Startups that use standups also often miss the physicality of what they ask. They do not realize that they are disadvantaging people based on totally irrelevant criteria. There is a reason that, throughout history, people have sat down together to discuss important matters. Sitting is an equalizer. Sitting removes the threat of immediate physical violence. Save the standup confrontation junk for the courtrooms.
Talk to anyone in a wheelchair. The one situation where I've seen this resulted in the physical standup rule being immediately abandoned in favour of a conference room. Everyone recognized the awkwardness of the situation.
A strange twist on the standup is the evil situation whereby the meeting occurs in a manager's office. Typically, the person in charge remains at their desk, like a king lording over a royal court, and groups of people come in to give quick presentations.
All the standups I've been in the majority of the people were actually sitting down.
My impression is that the standing up part really works too. We usually get quite restless when the meeting exceeds the allotted 10 minutes. Of course that might just be because people are bored quickly too.
A question to those sitting down during your standups: Isn't it weird to sit down during a meeting that is literally called a standup? Have you tried or considered standing up?
Seriously though, my impression is that standing up encourages brevity in other ways.
Standing implies that the meeting must be short because there apparently isn't even time to sit down before you start. It really does save time when you do not have to find a suitable and available conference room and let everyone pick a chair.
Standing also makes subtle signals of loss of focus very visible. You easily pick up on the small things, like when people start shifting their weight, look at their phone, turn around to look at other things, etc. Things that aren't as visible when sitting down.
There is also a implied invitation to walk away at any moment. You're already standing, walking away requires little effort, at least physically.
I think I've actually stumbled upon a way to do this, allow me to explain: If you start to read about the statistics around social dynamics in MMORPG games then certain things fall out of the data, and game makers have picked up on these ideas and used them to make their games more fun and addictive, and I think these same insights can be applied to organize software development.
Lets start with World of Warcarft. The statistics prove that World of Warcraft is a highly addictive game for many diverse people, but almost everyone agrees that if you were to join an empty server you would find that it's not an addictive game in one player mode. If you take this a bit further and say.. "ok, now you're on a server with other people, but you're not allowed to join a group, but you are allowed to conference with several players, exchange weapons and loot, and message individual players. Well I think in this scenario people would agree that the game does indeed become more fun, beacause now it's social, but yet it's not as much fun as regular WOW.
I'll just cut straight to the point: Pair-programming is more fun even when it's done remotely, because it's like real-time grouping in World of Warcraft. The problem is, just like in World of Warcraft not every group that you join will be fun! The enjoyability of a particular group will depend on both the obvious factors such as the weapons, experience, and spells that the other members bring to the table, but also certain social factors which are perhaps more philsophical in nature and therefor difficult to talk about briefly.
I think that there is real hard evidence that this strategy works, and because of this it's actually the gold standard for the world's leading web-dev consultancies, at least in the Rails space which is my center of gravity.
examples (in no particular order): http://pivotal.io/labs/process https://thoughtbot.com/ https://hashrocket.com/ https://www.thoughtworks.com/insights/blog/effective-navigat...
Speaking as a gamer, it's escapism. If my brain is so busy trying to solve the mental challenge on the screen (or in front of me as a board game), all other thought get pushed out and I'm not thinking about them. If I didn't have a sufficient mental challenge in front of me, then my subconscious would spend time working on those things.
Also, it's low stakes, so I don't have to be stressed out while I'm engaged in it. I'm not being judged on how well I do, or even that I solved the problem at all, I know I can put down the game whenever and no one cares. This is why I don't think gamifying work is too useful in the long run, because deep down we know we're expected to solve those problems and get results.
So yeah, gaming is essentially my alcohol, and part of the reason why I don't feel the need to drink or take drugs all that often (besides caffeine and aspirin).
Well in World of Warcraft a lot of these players care deeply about their earned reputation, and the gameplay represents a huge chunk of their social life. I suspect that while these players are collaborating to clear a dungeon they are (emotionally) taking the gold and loot drops pretty seriously almost as if it were a real life salary on the line, but yet they're having fun.
Imagine that you actually could "call out to work because [you're] feeling extra anxious one day". What else would be different?
"Hi all - Woke up this morning not feeling too well, so I'm going to stay home today. Thanks, Mike."
I had a therapist tell me a few years back that I should call in sick every once in a while and go do whatever I want for the day, guilt free. Best advice I ever got. Doctor's orders.
The typical policy these days is to transfer the employee to some sort of disability after certain patterns of absence (X days in a row, Y days over period Z). I feel that is a good compromise. It's also very good for small teams since it's a predictable insurance payment, not a risky hire.
Also, you should consider that if everyone gets away with being consistently vague, you set a team standard that says people can stay home whenever they feel bad, for whatever reason, and it becomes harder for the company to legally crack down on someone who's doing it for emotional or psychological reasons.
Integrating feeling into the workplace doesn't mean sharing every emotion, any more than you'd share every thought or every story about your life. It just means being able to accommodate that information when it's relevant and respond appropriately, instead of seizing up with a taboo reaction. Then we'd trust each other more, be more creative, more satisfied at work, and so on. This would be good for productivity, so the most ruthless capitalist ought to be in favor of it in the long run.
But I think my comment may not have been clear. I'm imagining something that I hope will be possible in the future. It clearly isn't broadly possible at present.
I will also mention that some people have boundary issues due to various conditions and a employer/employee relationship can not support a healthy recovery. Similar to how some psychiatrists don't take their patients out socially.
I mention all this as I hope that it makes it your choice to not share and not a onus to stay perfect all the time.
Depression sucks, anxiety sucks, having both can be personally and professionally catastrophic.
This is why open offices and daily standups and constant micromanagement are terrifying to me - everyone is VERY happy with my work output and I'm considered an A player, but if you watched me on an hour by hour basis you'd have a much different opinion of me.
I was the first one they "indefinitely furloughed" when their investor tightened the belt.
When a previous company had a major layoff because of our only client tightening his belt, who got let go? Primarily the people who were paid more than the others, including veteran developers who were simultaneously developing and acting as project managers leading the teams. Only a handful of developers remained.
Same here, actually.
I've had days where I knocked out "estimated 4 hour" tickets in 20 minutes. I also have days where I can't focus for the first and last 4 hours worth a damn.
Modern work is more like a sprint than a marathon. If your not in the flow nothing gets done. But when you have flow, you just smash work.
Its quite frustrating that flow is so elusive.
Thats one of the many things I love about where I work currently: we can, and do, all the way up to the top. It makes life a lot easier when I've been able to be open and honest about why things are they way the are at a certain point in time.