Show HN: Swift and VR – Google Cardboard Ported to Swift and iOS
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There's a big difference between how Google and Oculus approach VR. Oculus' position is that it's bad to show people VR experiences that are likely to make them sick; they refer to it as "poisoning the well". They're very cautious in how they label things, and they've invested a lot of effort and talked a lot publicly about how to get things exactly right.
Google's approach is, instead, to keep expectations down; they call it "cardboard". And, well, what's going on in the Cardboard world kind of freaks me out, because Cardboard's documentation never seems to mention the problems, Google never talks about the work that needs to be done or the problems Cardboard has, they just sort of pretend that VR is VR is VR. It's like they're really trying to poison the well (though I don't think they'd actually do that intentionally).
Also, you can't stop people releasing whatever VR products they want so even if poisoning the well was real you can't do anything about it.
Cardboard's motion-to-photon latency is significantly worse than the GearVR. This Swift hack is worse than Cardboard. This is true for a number of both software and hardware reasons.
Of course, comparing Cardboard to the Vive and Rift is hardly to apples-to-apples.
Your concerns re: poisoning the well are valid. This seems to be a common divide among people working in VR: should we be making low quality (whatever that means) experiences? For example, VR devs often remark that 360 video content isn't "true VR." I don't know that I agree.
Purely as a matter of opinion, I don't see a reason not to experiment in VR, even if it's far from perfect. It's-not-VR complaints strike me a little bit like the "no true Scotsman" logical fallacy.
It's great that Oculus and Google have different approaches to the problem, and, as I'm sure you can guess, I don't believe there's a real risk of poisoning the well.
Then again, like Dennis Miller used to say: that's just my opinion, I could be wrong.
(In which case we'll all have to wait another 15+ years for another turn on the carousel.) :)
http://www.amazon.com/Pop-Tech%C2%AE-Virtual-Head-mounted-He...
I own four different passive viewers, one of which I built myself. I know what they are and are not good for. Two of them I carry with me everywhere. I just think we should be clear about their limitations, too.
I like the Wearality Sky, but not the price. It's going to be ridiculously expensive. I think it gives the best smartphone experience without additional IMU hardware like the GearVR, but not $100-125 dollars more than a regular cardboard better.
The Homido Mini is very cool. It folds up and fits in your pocket. It doesn't encompass the phone, it only clips on. Looks like opera glasses, almost. And for "Google Cardboard", it might actually be ideal because you're never going to try to use it for an extended period of time, but it fulfills that role of "cheap thing to give people an idea". It's so easy to just whip out at parties or whatnot.
If you want the literal cardboard box, I suggest the Unofficial Cardboard 2.0+. It modifies the Google design slightly to make it more comfortable and durable.