The Spirit: WebGL experiment with particles
github.com
github.com
For those that liked this demo, the Oryol engine does a nice job with particles too: http://floooh.github.io/oryol/GPUParticles.html
Edit: It may be working for you, but not for me on my HD 2000. Tried again with nightly and whatever bug was breaking it on my older hardware has been fixed.
https://directtovideo.wordpress.com/2009/10/06/a-thoroughly-...
I am actually interested in 3D. What does it take to get to this level of expertise to create something like this ? I have just heard of shaders and all but no idea how to approach it. Any recommendations ?