Ultrasound technology lets you touch and manipulate virtual objects
bloomberg.com
bloomberg.com
http://www.nature.com/ncomms/2015/151027/ncomms9661/full/nco...
Short 3 minute summary video from the supplementary materials, which has a fair amount of eye-candy: http://www.nature.com/ncomms/2015/151027/ncomms9661/extref/n...
http://news.bbc.co.uk/2/hi/technology/7593444.stm
https://www.disneyresearch.com/project/aireal/
That said, translating this stuff to a product line is the real challenge, and they seem to be doing impressive stuff there. But priority claims really take away from that.
Using two fingers to air swipe a virtual knob to bring up the heat when you're cooking? Really? How does that make anything any easier?
Even worse: trying to do so while driving. Good luck with that!
The technology seems promising but I just don't see it happening for any of the demo'ed use cases.
Worth noting that you have to orient your hands horizontally to the device like with the Leap Motion to get a consistent result.
How long can you do that before it becomes uncomfortable (aka "gorilla arm")?
Another aspect of fatigue would be: does the user become fatigued/insensitive to the haptic interaction over time?
http://www.chabad.org/multimedia/media_cdo/aid/677029/jewish...
. . . also, this is like the coolest thing ever . . .
Stopping movement is of course also very tricky/tough. Picking up a mug of coffee is a killer app. If that ever works with the right feedback the future is here.
Apple: http://9to5mac.com/2016/02/02/apple-proximity-sensors-patent...
Intel Real Sense - http://www.intel.com/content/www/us/en/architecture-and-tech...
Google's Soli chip - http://www.youtube.com/watch?v=0QNiZfSsPc0
Microsoft shipped the Kinect 6 years ago.
The need for hand tracking with VR headsets should give it another boost.
By the 20th anniversary of Minority Report?
I remember being really excited for the Wii and swinging my sword for the first time in Legend of Zelda. My sword was blocked; my hand kept moving. Immersion gone.
I'm very comfortable pointing a person or animal where to go, and the lack of force feedback doesnt make me want to go up to them and push them into where they ought to be. Bit different than wielding a sword.
It does not mean that this is the general case. Actually, it doesn't matter if it is. If there are a dozen uses without feedback, and 3 dozen uses with feedback, it's still a big win to get the first dozen uses.
If motion sensors have an application - perhaps for people with disabilities - by all means go for it. But innovation for its own sake can be a waste of time.
Obviously, motion sensors have a lot of use without force feedback. Feel free to wait until that point. Telling the rest of us that we don't need it seems pointless.
(And here we go again, my brain is throwing misuse scenarios at me..)
The problem is not designing solid haptics.
The problem is designing solid haptics that can't easily kill or maim you.
Blind people can feel their way around a user interface, or perhaps a projected face from a 3D door camera.