Ship it, or shut up.
I don't need another slide deck promising the universe. I need an API that I can build on even if it's primitive.
And, if it's too primitive to build on, my advice would change to:
Shut up and code.
Ship it, or shut up.
I don't need another slide deck promising the universe. I need an API that I can build on even if it's primitive.
And, if it's too primitive to build on, my advice would change to:
Shut up and code.
http://www.tomshardware.co.uk/khronos-group-vulkan-delay,new...
But I agree these shallow slide decks aren't contributing anything. Anyone who needs to know Vulkan exists knows at this point.
Nvidia is already beginning the lock in and fragmentation process by making Vulkan extensions.
https://developer.nvidia.com/engaging-voyage-vulkan
>NVIDIA will therefore provide a few Vulkan extensions from day zero, so that you as developer can enjoy less obstacles on your path to Vulkan. We will support consuming GLSL shader strings directly next to Vulkan's mandatory SPIR-V input