A VR Cycling Experience for $40
pauldyan.wordpress.com
pauldyan.wordpress.com
We also had a turning detector using a rod to connect the front-wheel to a 8€ USB joystick. It actually end up costing us ~20€, not counting the PC, bike and stand.
Inductive sensors are cheaper, simpler and more foolproof; cyclists have used them for decades to gather both wheel speed and cadence.
Also, Apple would certainly include a Lightning->Headphone adapter that would also be usable for card readers. They just use the line in from the microphone.
Now that I think about it, the school should have pictures. Unfortunately its site moves from platform to platform every few years, losing all content every time. But hey, Joomla is cutting edge, amirite?
https://drive.google.com/file/d/0B2WvkUwBYadXMTExNzNENzMyQjg... (In Portuguese. And wow, this is actually embarrassing. We only got a B- for that, and fully deserved. One of the other groups built a really cool electrostatic loudspeaker, and the other analyzed the traffic flow in our largest bridge with fluid dynamics simulations.)
I had a "VR" cycling setup about 15 years ago for training in the winters in Durham (cobbled roads, snow, not so great on tubeless rims) - comprised my road bike, a standard rear wheel roller with a resistance adjustment cable attached to my handle bars, and most importantly an SVGA projector hooked up to the ceiling to project on the blank wall four feet ahead of me, keystoned to hell and back to not end up too distorted.
On the projector I'd chuck up a POV cycling vid, either one that I'd shot with a camcorder strapped to my head the previous summer (oh what I would have done for a gopro), or a professional one. Manually adjust the resistance according to what you see on the screen (easy enough, just get to the point that you're matching pace with the head-bob on the video), job done.
Surprisingly immersive setup for a pile of late 90's electronics.
I'd love to see arcade-like places open up once everything is available where they have these ridiculous setups and all these peripherals so you don't have to do it all yourself.
Picture this setup with a VR headset, it would be quite immersive https://www.youtube.com/watch?v=xIFUcbLby2Q
However, I haven't found a way to get telemetry data out of a console. PC only
Pedal faster, fan goes faster.
Product already exists (though somewhat expensive at $200) http://www.amazon.com/Kreitler-Killer-Add-On-Headwind-Fan/dp...
A video is available at -
https://www.youtube.com/watch?v=ujA9AqCs0Ok
I initially connect up an arduino, but then moved to ant+ protocol over a dongle. . The biggest problem is the refresh rates arent good enough on Streetview for proper cycling - plus the usage on google maps was high - so i ditched it
I've heard several recommendations to integrate this with Streetview, but IMO the resolution necessary for moving in small increments isn't there. It's much better served with a 3D environment.
When I see the words "trivial," I think of a weekend project - not something that would involve tons of man hours.
I'll grand you the $2600 price tag if you also tack on the 400K for the house to keep the setup dry and you assert that the creator only ever uses the laptop for this specific purpose.
You can't factor in costs like that and then critique the DIY project because of it. I'm sorry, that's just not fair.
If you already have the equipment, I don't see any difference between already owning a $600 phone and already owning a $600 vr headset. Both are probably purchased for reasons other than the DIY project
Also, it would be a great idea for fun exercise if this technology could be used to make multiplayer cycling games (think Mario Kart, but on bikes.. or maybe Road Rash) that allow people of varying fitness levels to compete, race, and get fit while playing.
No VR, but other than that...
One question I'd have about the VR display would how well would they handle sweat. Looks to me like
a. I'd sweat more with that thing on my face and
b. Lots of it would pool inside the goggles.
Seriously, I love to cycle but have a really hard time pounding away on the trainer. This would make the winter experience much more bearable
The trick that works for me is–raise the intensity and there's no time to get bored. You're focused on just getting through the interval. And workouts can be only 1-1.5 hour long, because you're working harder.
Sufferfest videos are all pretty hardcore. Through the winter I normally use trainerroad.com and their base training plans, and save Sufferfest videos for special occassions like 20-minute FTP tests ;-)
https://www.youtube.com/watch?v=Pmo7Z38fYEA
I have a hamster wheel (err...indoor trainer) arriving tomorrow, and am hoping to get the most out of it by not getting completely and totally bored out of my skull with it. Zwift sounds like one option. Don't want to spend a ton, though...
Trainer workouts are boring enough you want to keep them short and hard. I think you can get (some of?) the Sufferfest videos free if you have a premium Strava account.
I wonder if Google Glasses are usable while on a trainer or a treadmill.