Show HN: Screen-Space Ambient Occlusion from Scratch – 3D Shading on 2D Screen
github.com
github.com
Secondly, in the video it seems the ambient occlusion changes depending on the view direction (or light direction) which is wrong. The "ambient" in ambient occlusion means it doesn't depend on the view direction or main light direction (I simplify here of course).
Finally, some performance results would be nice. I mentioned that on your previous project as well but it's essential in anything graphics related.
Can it be made to look good for viewing with separate rendering of each eye?