Universe Sandbox
universesandbox.com
universesandbox.com
The genre is interesting in that it includes stuff that could barely be considered a game (more like toys). No progression, goals, challenge or reward really. But then there are some like SimCity which I would consider more engaging than most games of any genre.
In fact, open world games in general tend to be worse for me than more linear style titles. The freedom of choice is overwhelming.
I don't think it depends on how creative you are; I think it depends on what kind of experience you are looking for in a video game.
I think everyone enjoys being creative to an extent, everyone enjoys more analytical thinking to an extent and everyone enjoys more instinctive activities that create a state of "flow" to an extent. These extents vary from person to person and can be very large or very small.
But equally, everyone's daily life, job and routine requires creativity, analytical thinking and instinctual behaviour to greater and lesser degrees.
The kind of video games people enjoy can't be divided simply into "games for creative people" and "games for analytical people". The kind of experiences people seek out or enjoy are a result of the complex interplay between their natural proclivities and how those proclivities are stimulated, drained or left idle by the rest of their lives.
Or for that matter, the planet in some science fiction novel (can't remember the name) that orbits in some weird trinary (or higher) system and only has nightfall once a century (triggering a social breakdown everytime it occurs).
As an example: tonight I had a few minutes to kill so I visited a small desert (Mars-like) planet with a thin ring located in an orbit around dual stars located in a globular cluster. By day, one sun rose and then another. Absolutely scorching the broad plains and distant mountains. Night eventually fell and the sky was burning with the crimson light of the thousands of red giants in the cluster and the brilliant white light of the galactic center. The light was broken slightly by the silhouette of the rings' arc overhead. Was quite beautiful.
I would love seeing what a couple hundred (or more) hours devoted to this could create.
It's kind of like the carnival games -- there needs to be a person showing me how "easy" it is, to suck me in.
It's really nifty for visualizing just how slow light speed really is in a cosmic sense.
> According to the nebular hypothesis, the outer two planets are in the "wrong place". Uranus and Neptune (known as the "ice giants") exist in a region where the reduced density of the solar nebula and longer orbital times render their formation highly implausible. The two are instead thought to have formed in orbits near Jupiter and Saturn, where more material was available, and to have migrated outward to their current positions over hundreds of millions of years.
I don't expect that it get exactly the current situation, but at least that it's possible to see something similar.
(also, often on sale on Steam)