Google adds multitouch to Nexus One browser, maps, and gallery
engadget.com
engadget.com
I never really understood the need for multitouch in the browser:
On Android, i just doubletap on a column with interesting content and the browser zooms in, rearranges text to fit into the screen and it's easily readable. Best part: i can do this while using only one hand. It's probably because i am accustomed to that now, but i think most iphone users are just complaining because the don't know it can be just that simple and easy. It's really that good, imho. It's very rare for me to want to zoom deep into a picture, where i would understand the benefit of multitouch. (In that case +/- controls appear on the screen when you touch it, so it's not really inconvenient). Yet, as the iPhone is also using Webkit, does it support that doubletap? That'd be nice :)
BUT, i can see the benefit on google maps, as there are no predefined areas (text columns) to zoom in, so i'm looking forward to this update :)
Besides, if you didn't know, the european version of the Motorola Droid(Milestone here) has multitouch. I guess it was because of some legal uncertanity that it had never multitouch in the U.S.?
Reminds me of the idea I've hear taught in programming: give users only one way to do something, and you dissappoint some people, but give them more than one way and you'll confuse everyone.
Indeed. I've seen people struggle with this in things like single vs. double-clicking, using scroll wheels vs. scroll bars, window edge-dragging, and keyboard shortcuts.
I'm just thrilled to see Google standing up to the bullying.
The maps app seems like it could do with some work too, a couple of times the whole screen goes grey while he zooms in and out.
The map screen goes grey because there it is still loading the data for that zoomlevel. While there could be some icon indicating the loading process, it's not that bad, i think.
Also, I think it would be better to render the whole page at once, with a width of something nominal like 800px or something, and then you can pan and zoom (with or without smart zoom) super fast in hardware. It has always been a dissapointment that the zooming is not as smooth on Android because the browser tries to re-flow all of the "fluid" pages to it's new width and height. (it also breaks some pages, where they try to float something to the bottom of the view, but the view on Android is just slightly larger than the screen, so it's unreachable)
And, no, please no. The way the browser adjusts the text width is really a nice thing! If you care about how your page looks like on a mobile device, do a mobile version ;)
1) The map tiles shouldn't disappear when a new detail of tiles are being loaded, just draw over it.
2) iPhone applications have a "loading image" that is displayed whilst an app is busy launching. The browser application is just a white screen of nothingness.
2) Even if you're zoomed in to the max the iPhone has a bounce effect that allows you to zoom in just a bit but immediately bounces back to the maximum zoom when you release.
3) The zoom level should be reset when you're loading a new page. He switches from mobile Engadget to normal and the zoom level remains the same.
http://www.google.com/support/forum/p/android/thread?tid=736...
http://www.google.com/support/forum/p/android/thread?tid=38c...
b) Double tap in browser - does it do the same "smart" zoom that the iPhone/Mobile Safari does?
I think there are rumors that the Droid will be getting Android 2.1 (which is what the Nexus One runs) in the near future, but I don't think anyone knows if it will include this update or if it will be what the Nexus One shipped with, which lacks multitouch.