Trello clone with Phoenix and React – 5-part tutorial
blog.diacode.com
blog.diacode.com
We didn't submitted it to HN before because we were waiting to complete the whole thing and create a proper index for all the articles. The part 6 will be published tomorrow and you can expect a few more articles in the next weeks.
I'd like to clarify that this is not a product, it doesn't cover all the awesome features that Trello has. It's just a learning experiment that we're sharing with the rest of the world.
Finally, to give you some background, we're a small Rails dev shop (5 guys) who works remotely. We're now playing with Elixir and Phoenix and having a lot of fun with it. I'd totally recommend any dev to play with Elixir, specially if you come from a Rails background.
Kudos to our colleague @bigardone for putting all of this together.
By the way, our whole site and blog is on GitHub, so if any of you guys want to contribute to any of the articles feel free to drop us a PR :) https://github.com/diacode/diacode-website
Does anyone have any advice for learning the tooling pre-requisites that go along with React development? I'm happy to buy books, pay for courses, whatever it takes.
Live demo: https://phoenix-trello.herokuapp.com/
part 2: https://blog.diacode.com/trello-clone-with-phoenix-and-react...
part 3: https://blog.diacode.com/trello-clone-with-phoenix-and-react...
part 4: https://blog.diacode.com/trello-clone-with-phoenix-and-react...
part 5: https://blog.diacode.com/trello-clone-with-phoenix-and-react...
part 6: coming soon
It seems obvious that every time you move a card to a column, you recalculate the order of every card, however that has overhead because you have to send the new order of every card to the server.
Is there a more efficient way to solve this problem? It seems to me it would be more efficient to assign a position value for only the card you are moving relative to those before and after it.
I'm sure trello has solved this
It's a bit more efficient than traditional ordering...
From the readme:
ranked-model is also optimized to write to the database as little as possible: ranks are stored as a number between -8388607 and 8388607 (the MEDIUMINT range in MySQL)
Finally, if two cards end up with values too close together (just some magic number - .0001 apart or something) then those cards and some nearby are all re-numbered.
This means that most of the time you only have to update a single card. In degenerate movement cases, you might update up to an entire list, but that can only happen every so many moves (~20 or so, but depends on exact values) even in the worst case.
With that, you could pick ideal points between bounds very cheaply:
(1/4, 1/2) → 1/3
(4/3, 5/2) → 2/1
(5/4, 7/5) → 4/3
In languages with large integers, it's quite easy to store two numbers. In a language like JavaScript, 53 bits of the mantissa in a double floating point number give 70+ moves [1] before you'd have to worry about losing precision, and if that were a deal breaker, a continued fraction is very cheap to store instead.If people are interested, I'd be happy to share some implementations I've got in a number of languages including Erlang and JavaScript (I'm rewriting these from a prior version I did which used a slightly less optimal path representation).
[1] These are worst case. Most interactions could survive 1000+ resorts in practice. I've yet to see any of the components outgrow the 53bit mantissa of a double in JavaScript. The worse case grows with the Fibonacci sequence which is easy to see once you learn more about the Stern-Brocot tree structure. Even when they do grow large though, it's easy to switch to the continued fraction representation which solves this problem.
EDIT: Here is a short list of indices from a production database where it's easy to see why fractions are far superior to floating point indices: https://gist.github.com/strmpnk/d4afe4bb5bb69b46631b
When I first wrote it, I started with midpoints but it doesn't take long to see that it gets messy to optimize. I eventually stumbled on the b-tree representation of all positive rational numbers (Stern-Brocot) and the optimization became obvious.
Another solution I made myself is just to use string as a key. If you need to insert something between "a" and "b", it'll become "an". If you need to insert something between "an" and "am", it'll become "ann", etc. It uses 26 letters but probably should use 64 different characters. This way you'll manipulate strings, they could be easily sorted and you'll figure out next string quite fast. But they could grow long, so entire recalculation should be done from time to time.
This is handy though. Consider having something at index 'a'. Now find something that comes right before it. You can't if you use traditional alphabetical ordering.
Adding logic to pick 1 instead of 1.25 seems easy but there are a lot of edge cases and ends up creating something that is at least as complex as this simple binary tree that generates all positive rational numbers.
The above might seem odd but is much more reliable than midpoints and not hard to implement. The representation of the index can use multiple formats, one of the easiest is just a pair of numbers in a fraction.
The problem with floating point numbers is that you'lol lose precision faster than you might expect. See my gist for an example of 40 fractions from a production database where there is no double precision floating point number between them.
"you'd need a library" is not a solution when you have API consumers in dozens of languages.
Seriously, I've done both of these and the complexity is about the same. One route just ends up with a much better separation of concerns where the other has surprising edge cases which I see hit far more often than I would have imagined.
Came up with something like this but wanted to avoid ever having to update the entire list. A combo of Rubaxa Sortable's 'onEnd' option and Vue to render card properties in HTML attributes make it easy.
A tip to everyone checking the codebase (JS parts) to learn about building a Trello-like application, there isn't any optimistic UI updates in this tutorial app. (eg. after dragging a card to another list, displaying the card at the dragged position before receiving confirmation from the server.)
When you add optimistic updates to the mix with real time updates, things get much more complicated. Tracking pending updates, rolling back when something goes wrong, ordering of updates, reconciliation with server when the client is missing some updates etc.
I'm building something similar, and these have been most time consuming parts to build in a reliable way.
As for reconcillation I would probably just have the server send over the entire current state of the board when the client connects. It is much easier and doesn't waste that much bandwidth, which is cheap anyhow.
Am I missing something?
The hard part for me was making sure the state in the client is always in sync with server, in a valid state, even when things go wrong.
On a slow connection, another update made by someone else to board may arrive between the optimistic client update and the server confirmation, which can lead to a broken state on client.
Or, user may do an update on the optimistically added card, like editing, while the first action is not confirmed by the server yet. You either need to queue these actions, or generate the id of the card on client side. And you need to have reliable 'rollbacks' on the client when server rejects the action for some reason.
There are many more edge cases like that. I've solved all these problems eventually, but it took much more time for me than building the happy path.
I'm sure you figured this out, but having an immutable data structure at the root of your React application is great for rollbacks. And then maintain an array with a reference to the various data structures, however deep you need (within reason), and pop or push them as needed to rollback/roll forward.
I created a solution based on redux-optimist[1], modified to my apps specific needs.
Not to mention, Elixir is a joy to code in, and a lot of us are still experimenting with it, trying to figure out where it's going. So projects like this are a good outlet.
As for the benefits of using Elixir, I'm not qualified to answer that since I've only skimmed the surface of what Elixir is (but it looks intriguing!).
Not sure if Trello itself requires it or benefits from it, but any distributed system can benefit from this architecture.
Joking aside, I wonder if it's possible to write a real-time webapp with C and CGI. Ok, 'possible' is a strong word; but I'd really like to hear from someone who'd given this a try.
Now, would I deploy it for production? Not likely.
I don't recall seeing one written in C, I think the last time I saw a CGI script written in C was a some years ago version of Nagios
And finally Meteor has it with utmost simplicity as well. Just save to the database and Meteor updates the data to everyone, automatically.
I'm excited to dive into the OPs tutorial however. It looks really interesting.