When I first found XaoS in later years it was amazing, thinking that you could actually zoom in real time (!) and it's nice to see that some programs are still around allowing you to do fractals.
It would be interesting to know which would be the fastest way to calculate them nowadays, if on the CPU or on the GPU (I think in both cases one would have to roll their own high precision math for deep zooms)
(edit) found a post on the Fractal Extreme blog discussing GPU math, it is from 2012 though, I wonder if the intervening 4 years have changed the author's opinion on this.
https://randomascii.wordpress.com/2012/03/28/fractal-and-cry...