Not for me, however, as I still prefer the CLI in most cases.
Between the quest for "the most amazing pixel perfect UX/UI" one didn't have time to properly dispatch NSKeyedarchivers in a queue with groups and synchronise on the main to update the UI or deal with large Core Data writes on a private queue, so now the app is gorgeous but slow as shit until one get some more time.
The problem with most designers who camp in Photoshop is that they become oblivious to implementation details that matters once you run the damn thing.
UI/UX as previously stated, is very subjective although there is always objectivity to performance. But hey, at least we got that amazing custom menu bar that is totally better than the other menu bar that wasn't exactly the same.
Those who've worked in body shops will know this. Take a look at the new Twitter client. Obviously it has some nice style to it. But it's slow, buggy, and crashes.
Factor in that resources are finite and design can be good enough, but performance can't be good enough.
Certain arrangements that already exist are basically universal. People know where to look, people understand certain symbols. Use those, don't try and reinvent them. Use what people know.
Trying to be clever is what dooms design.
Amazon's drop down menu comes to mind - http://bjk5.com/post/44698559168/breaking-down-amazons-mega-...
Yes, Amazon did something clever to make it work as well as it does, but barely anyone even notices that there's anything special about it. It 'just works'.
That's key. The actual design pattern here didn't change at all. It just works better.
Can you make something work better? Do it. Are you trying something because "icons and folders are a dated idea"? Then don't.
I think gmail's redesign from a few years ago falls into what you are describing - trying to design something more "modern and clever" which in some way was to the detriment of the users (at least if you were judging by the reception and all the critique). But at the same time if you don't try to maintain a more modern interface I think you risk being left behind, so you have to balance "clever" with "expected" design.
If you believe something has to change, just because it should, then I think you're coming from the wrong place. You have customers that depend on you, your job is to serve them, not some sort of need to invent the next great design revolution.
On the other hand, UI style and UX naturally improves over time. Compare Windows 95 and Windows 7. There are certainly style and UX changes in the latter that are superior. A lot of people may not like Window's Ribbon interface but I think it was definitely an interesting new design, one which I think will in the long term prove to be better than plain drop down menus.
So I guess I am making the claim that if you are really invested in your product you probably have ideas on how it could be improved and a lot of those ideas are uncertain but deserve time to be attempted.
Learning is a necessary part of getting efficient with complex tools.
However, designers writing articles tend to be looking for insights that advance their knowledge. They don't write about things that are obvious to them, even though those are the most useful for the rest of us. And most non-designers are really looking for typography and color selection advice, which has a similar relationship to design as programming has to computer science.