Palette Gear: Hands-On Control of Your Favourite Software
palettegear.com
palettegear.com
More 3D printing will only increase that, and I think we'll start to see ever more task-specific hardware devices augmenting (and replacing in some cases) traditional keyboards and mice.
The tangible nature of a real physical controller just can't be approached by multitouch devices.
EDIT: thought some more about this. I'd be worried about weight and slipping: what anchors it to the desk? It'll be frustrating and fatiguing to use if you have to keep pulling it back in place every time you grab a knob.
Seems a shame there isn't a standard for mapping hardware to generic UI controls, the way MIDI is ubiquitous in audio production. All video apps support control surfaces of some kind but Avid/Tangent/Filmlight/Davinci/Lightworks panels all use their own closed protocols and I'm not aware of any of them having been reverse-engineered :(
- Map sliders and buttons on a Novation Nocturn to media keys (volume, play, stop, mute etc). - Map a foot pedal (Behringer FCB1010) to a virtual joystick, for use in Euro Truck Simulator 2.
AHK is super powerful for Windows automation, so I'm sure you create more sophisticated mappings that tweak the "Saturation" value when a certain window or dialog is open.
I think given the range of MIDI controllers available, this would give you more options for physical inputs. Can you imagine using a "Yamaha WX5 MIDI Wind Controller" to control Photoshop?
The real killer product would be software that intelligently maps MIDI to Photoshop. Does that exist?
Of course I don't expect that to be very polished feature, but I'm kinda tempted to buy some cheap controller just to try it out.
Wonder if they would've been better off if each module was a group of 3-4 blocks?