A flash platformer made in 48 hours by myself and 4 other people
globalgamejam.org
globalgamejam.org
Since I did get to the victory screen I thought I'd share my comments with you. In fact this if the first time I've ever commented on YC/news and had to register just to do it.
1. I really wanted a way to go directly to the hat I wanted to use instead of cycle through them. Pressing 1 for blue, 2 for bunny etc would have made it a lot less frustrating.
2. The green hat totally confused my jumping finger. I'd put on green, jump high, switch to bunny, try to use the same button to jump with but nothing happened.
3. I had absolutely no problem figuring out what the goal was, how to use the blue hat, how to pass the first level, how to enter doors etc. I don't come from a long background of video game players. I was told by you that x and c are the controls and bam with a little playin around I learned what to do.
4. I really liked the simplicity. It looked 8 bit but we know flash isn't 8 bit. Why did you choose those graphics as opposed to a more smooth sprite?
5. I never got used to the zxc controls. I am right handed and all but for some reason my fingers kept getting it mixed up. When doing harder moves like jumping high and shooting I'd have to think it through first "ok i have to push c,z,z,z,c" and I'd still screw it up. I'd hit z 4 times instead of 3.
6. The only levels worth playing were the last 2. I almost gave up on the last level though. Had to go eat a cookie and think about it, and come back. I died at every single obstacle at least once trying the last level.
7. The second to last level was my absolute favorite. This is where you first have to shoot a guy have him die on spikes, jump over spikes, and repeat. The last jump to the exit took me forever and I planned a lot of different methods to finally get it. The reason why I liked it was because it seemed very hard to me yet I saw the door right there and knew the level was short. I had victory taste in my mouth every time I made that jump but something would always go wrong.
8. I enjoyed the early levels as a tutorial on how to use the hats but the replay value is not really there if I already know how to use the hats.
9. I really liked the lack of loading screens, lack of time it takes between death and startover, lack of frills. Just give me a game and you did!
I think if you like this game you'll probably another flash game called "Chronotron". Anyways I really enjoyed your game. I think you're doing great and thank you for sharing it!
Enjoyed figuring out what the hats are for, and how to use them.
In no particular order:
- with the blue hat, keeping c pressed will turbo-toggle invisibility. It looks like it does something, but it doesn't
- when you are in the air while doing a big jump (green hat) and then switch to speed (pink hat) you suddenly lurge forward and miss your jump. Ouch! In the same style, when walking to a cliff and switching hats (to get to the green one) you enthusiastically run into the cliff the moment you equip the pink hat.
- having two different jump buttons with the green hat is confusing. It's also not consistent with the pink hat. The pink hat makes you run even if you don't press c, but the green hat doesn't "upgrade" your normal jump with x.
- I haven't been able to figure out what the yellow (music?) hat is for.
- I only discovered by accident that you can use the dead bodies of the bigger enemies as plateau.
- touching the spikes with a toe kills you instantly. Not very forgiving.
- it took me a few levels to figure out that you have to walk _past_ a door to trigger it, that standing in front of it and hitting some keys doesn't work.
- having to switch quickly to the right hat can be frustrating. Especially if you see enemies approaching from both sides and you accidentally cycle past the blue hat.
- I got stuck on the level where you have to scare one of the big guys into a cliff with the red hat. I can stand on the body, but I can't make the jump to the exit because the avatar either hits his head on the ceiling or doesn't jump far enough. I suspect there's some kind of floating ability I missed. Hrm.
Nice game though. Congrats!
We are still probably going to update the game, and have already done some work on it in fact. This was just the 48 hour milestone :)
I will certainly take your comments into account!
Kudos.
We actually chose flash because of it's distribution model. Anyone can easily start playing in a few seconds.
http://www.globalgamejam.org/2010/flickering-torch
One cool thing to do with yours would be to have 1-5 be hat switch keys
This is Flash 10 on Safari 4 on OS X, by the way.
I started writing a game in Love/lua, which is really great. But you can't write web games in it, as far as I know. Any other options?
If you're referring to my use of Flixel, this was a cautious decision made at the start of the project.
If you're referring to my coding ability, I can assure you that I was coding for at least 30 of the 48 hours.
Most likely it is from someone who doesn't understand, or is just plain jealous (for whatever reason).