Eve: Valkyrie Alpha – Hands-On with an Oculus Rift app
polygon.com
polygon.com
E:V is not strictly speaking a Rift exclusive. It's also coming to PlayStation VR. Presumably though the Rift together with a qualifying PC will offer an E:V experience with higher fidelity and detail than PSVR. It's also highly likely that the Rift will launch before PSVR.
It's also only packaged with Rift pre-orders, not all Rift purchases. Lucky's Tale is the game which is uniquely packaged with all Rift purchases, including but not limited to pre-orders. Lucky's Tale is also (to my knowledge) a true Rift exclusive.
Controller specific things might be "exclusive" but those should a) be easily ported over with user config and b) wouldn't matter much for EVE:V since you'll be using a HOTAS setup any how the only thing that really needs to work is the head tracking.
I used to play Eve heavily, but I no longer play because it is too time consuming alongside a full time job. I'm hoping that Valkyrie will allow me to get back into that universe without the "wait and grind" that is present in Eve Online.
The problem that Valkyrie is going to face is that dogfighting in space gets boring fast. There's a great free-to-play game called Star Conflict that is pretty much Valkyrie, minus the VR stuff, and I had a great time with it for a few weeks. But after the initial "lasers and explosions" excitement wore off and once I got comfortable moving around in 3-space, it became very repetitive.
I really hope Valkyrie has something more than just VR dogfighting because flying in circles, playing the "who-can-get-behind-who-first" game gets old fast.
What made the Descent series so much fun was that it took place in an enclosed environment, with obstacles and other environmental effects to consider.
My ultimate "space sim" would take place in Karl Schroeder's Virga environment, which is a giant air-filled bubble in zero-g. Speed and sight-distance can be realistic, air resistance makes maneuvering fun, and you can have lots of obstacles if desired.
Though I'm hoping that there will be some decent plain old flight simulators coming out with Rift support. That would be a good reason to upgrade my gaming system.
War Thunder has good support for the rift: https://share.oculus.com/app/war-thunder
Due to space-magic in the engines every ship pretty much acts like there is some sort of fluid filling all of space, and EVE is surprisingly non-empty when it comes to obstacles.
Although ED doesn't support the most recent oculus SDK update, 0.7 and it's been 4 months or so I think, so no idea what's so broken they can't update.
> "We don't yet know who our audience is. It would be crazy to assume everyone who buys an Oculus is a hardcore gamer; I don't think that's the truth," Willans said. "We're going to have a really diverse cross section of people who are buying the technology."
I am most excited about this game so far and have tried another space sim in the DK2 and it was COMPLEX (elite dangerous). Not just because of the game but because moving in 3D space first person is not first nature to many... Even flying around though, not knowing what I was doing, was one of the most immersive fun experiences I had.
As long as they have a way to get casuals to know the basics and have fun play they should be a great start to VR.
On a mostly unrelated note, this is one good marker of good space opera/sci-fi - how well it gives you a sense of where space ships are positioned and moving relative to each other at vast distances. Being able to communicate how people move through space in writing is extremely difficult.
It'll be interesting to see how this translates into VR games... if you ever play EVE you'll notice that basically all movement is performed relative to other objects and not in terms of absolute directions. I imagine communicating a sense of spatial position is going to be an very challenging part of games like Valkyrie.
That might be what "casual" means for VR for a while, graphics that hearken back to the early ages of 3D on consoles.
I'm in that boat. I can spend $1500 on a Rift... but I might only get to play with it 7 hours a week, or less.
In a sense PSVR will probably be most people s first VR experience.
> Is it really possible to have a casual Oculus Rift
> gamer, though
... me? I've pre-ordered it, and will buy a gaming PC to run it when it shows up. It'll be the first non-Apple device in my house for a while, other than my Kindle. My gaming is currently limited to playing Red Alert on my laptop when bored on flights, and the odd iPhone game here and there. Really hope I can get a laptop that will support it, but I suspect it'll have to be a tower.I'm buying it because I think the VR will be awesome, and because I think VR is the future, and because I'm curious.
They mentioned there will be microtransactions in game for cosmetic things and xp boosters. Ain't no need for xp w/o rpg skills!
I've played EVE:Valkyrie for a few hours in the Rift, and the cockpit-based UI is extremely comfortable.