The Forgotten World of BBS Door Games
pcmag.com
pcmag.com
There was a sort of "liminal" phase of the internet that I've never seen anyone even mention in these types of articles, as well: the "Freenet" era ( http://cfn.tangledhelix.com/history.html ). It was sort of halfway between local BBS and WWW. I wonder if the emergence of the Physical Web or the like might bring about a resurgence of some of this "local"-ness the web lost as it outgrew its origins.
Then the internet came. Suddenly, all by favorite BBS boards were synchronizing their posts with other BBSes across the country. Our little conversations of 5-10 people suddenly exploded into hundreds. It was too much. My posts got lost--or worse, I once got the notice of some sysadmin in another state who didn't like my politics or my language and demanded my local sysadmin deactivate my account. I fled to some other locals-only BBSes, but things were dying. Then Gopher, WWW, and Usenet came along and the BBSes vanished as everyone rushed to build web sites and post comments for all the world to see.
I telnetted into the cavebbs.homeip.net and it was a nice brief bit of nostalgia. I'm not sure if this is something we can recapture, but I hope it gets a bit of historical footnote somewhere.
In one way, Internet chats haven't caught on to what we had in 1989, which was seeing every keystroke from everyone simultaneously in separate panels. Line by line (IRC style) is less personal by comparison. Watching the keystrokes and edits unfold, it's more compelling, and MajorBBS deserves credit for that unique multiuser experience which required specialized hardware. Multitasking > 2 phone lines was rare because fast PCs could barely multitask 2 modems with DESQView or OS/2. Windows did not have any multitasking capability yet. And only OS/2 had any concept of prioritizing the CPU. So most BBS doors were limited to "turn based" games where you play after somebody else (your turn, like RISK) unless you had MajorBBS which had low-latency fast action battlefields like Flash Attack. What you now call AJAX (single page apps) we could do that in the 80s with ANSI position codes, which you're just starting to see today on Facebook, where you can see content updating without a page refresh. We were severely limited to an 80x23 grid with only 16 foreground colors, but we made it amazing.
I just had a flashback of my discovery of the band Rush from a bbs party.
And the reasons for limited turns are diametrically opposed. In door games, turns were limited to prevent players with more spare time from dominating the game. In mobile games, it's to encourage players with disposable income to spend extra money so that they can dominate the game.
And to prevent them from tying up what was very likely the BBS's only phone line.
Also, the reduced audience available for the BBS made cheating less of an issue (at least at my local BBS)
Barneysplat! by Bong Software
Interview with the author, who is also blind:
http://breakintochat.com/blog/2013/05/08/austin-seraphin-cre...
Oh yeah, being snarky teenagers, we also kept Pimp Wars on the board.
http://www.oregonsouth.com/ice9/
http://cruncherstw.blogspot.com/
Here's another list:
http://wiki.classictw.com/index.php?title=Jumpgate
I think I might just dust off my copy of SWATH and go exploring. :)
Wow. I had forgotten that that game ever existed. Nostalgia is magic.
A little nostalgia for PC Magazine too. haha.
So many nights, dialing in at 12:01 to finally be able to run turns, and auto dial until you can get in.
http://www.smbaker.com/games/land-of-devastation-classic
I still have a graph paper notebook with carefully laid out map of the world, with blank spaces that still need filling in. I dreamed of getting the GTERM client to 'properly' play the game.
I used to dominate LORD, TW 2002 and Proving Grounds BBS games. First time I ever played Internet Quake or any other Internet game was a humbling experience.
People are still WRITING doors, too. Musician Shooter Jennings of all people released a door game recently, and he offered a Bitcoin prize to people playing it. (http://breakintochat.com/blog/2015/09/18/shooter-jennings-cr...)
There's an active mini community of folks writing new Javascript doors for Synchronet BBS software (http://synchro.net). These are still ANSI games but they are more action-oriented.
So yeah, not entirely forgotten.
Throughout high school, my buddies and I spent countless hours on TradeWars 2002. We even wrote our own door game, the little known Mercury Fighter, which had a modest installation base.
The Internet just isn't the same. A lot of memories come back looking at the list of games on this article.
Eventually, my BBS got shut down because I was dialing into other BBS's all over the country to spread my "patches" (and racking up outrageous phone bills). :(
The major keystone codebases, as I recall, were AberMUD, LPMUD, DikuMUD, MUSH, or MOO.
If the company is holding out for some kind of licensing deal, someone might want to remind them that their snowflake was probably a whole lot more precious before it melted.
[0] http://mume.org
tele-arena was me gateway to scripting