Whatever happened to the laptop computer? (1985)
nytimes.com
nytimes.com
4.77 mhx 8088, 640x200 monochrome display. MS-DOS 2.11. 4 kilograms. $1899.
That's a bit more than $4k after adjusting for inflation.
Looks like a pretty expensive toy to me. I sure wouldn't take it fishing either. What use would it even have?
It was a lot easier to move these machines around that it was to move PC-ATs. The battery also kept the machine running even if the power glitched (which we would test as well)
During my solo around-the-world sail (http://arachnoid.com/sailbook) (http://i.imgur.com/v6zyW.jpg), I had one of these Toshibas on board for log entries and celestial navigation sight reductions. I also used it as a data terminal for a ham packet radio link to my home address -- at least while I was on the same side of the earth as my house.
It was expensive but indispensable. One day during a storm a wave hit it and it quickly died. I replaced it as soon as I could.
From a modern perspective, it's hard to keep from laughing at how puny it was, but then, I once thought my Apple II was a computing powerhouse.
- Price: Yep, but everything expensive can be solved by pricing. $600 over 2 years seems to be a sweet spot.
- Portability: Maybe this is why there are more smartphones than laptops in the world?
- Software: The first iPhone was a big step up. App stores were another huge inflection point. Gotta have that software!
- Displays: Remember how fast displays improved once Retina broke the ice? Definitely a differentiator for each new generation of phone (until a year or two ago, where things seemed to have cooled off.)
- Niche usage: They're right, there were a bunch of niches that took off and encouraged markets to open up that otherwise wouldn't want it. Square comes to mind; I don't think artists are particularly keen on tech for tech sake.
I find it fascinating that the problems were identified so clearly in 1985. Much of the progress needed to let laptops and smartphones take off were incremental, but at some point, quantitative changes became qualitative.
The next phone manufacturer that will be able to make a smartphone / laptop that can last more than 1 working day on a single charge will rule the world of smart phones. Old cell phones could last 2, 3 even more days on a single charge. Battery life is currently the main thing lacking.
More would certainly be nice but smaller/cuter/more powerful generally makes for a better reason to upgrade. Especially when you can just grab a battery you can throw in the bottom of your purse and use to recharge the phone a few times if you really need more juice.
My OnePlus One lasts 2-3 at least. I've never let it run down, but there were a few days when I had its USB cable plugged in backwards (doh!) and was wondering why it didn't charge.
A perfect example is the correlation between screen sizes and the launch of LTE. At the time if you asked anyone they wouldn't have wanted a larger phone however carriers wanted LTE phones and the market wanted phones that lasted all day. At the time thickness was a fairly standard comparison so what happened? They sold you a bigger screen so that they could fit a larger battery without producing a thicker phone.
(Though I'd guessed it had to do with promoting movie streaming.)
http://www.nytimes.com/1984/12/25/science/value-of-windowing...
Not that it mattered. The 128k of RAM was so little it couldn't run two real applications at once, only one app and one 'desklet'(?) like the calculator.
It took a few years before it would have started to make sense.
It is easy to mock this guy, specially the phrase of "because I can't imagine it, it won't happen" but at the time it did not exist so you had to imagine it, and most people can't imagine.
Today people are saying exactly the same thing about 3d printers. Too expensive, lack of good software, and I can't image people doing great things with this tool so it won't happen. The center of the Universe for everybody is themselves.
We volunteer to teach children 3d printers now for a couple of years. Children that learned to draw simple things two years ago, now design complex things in freecad or Openscad with no effort whatsoever. For them things like sharing a design is so natural because they leaned it as children.
When these children grow up they will collaborate making cars or planes or fuel cells like we collaborate on Linux and is going to be huge.
What people didn't have was laptops.
Carrying them to someone's place and spend the afternoon playing / coding. :)
https://en.wikipedia.org/wiki/Amiga
Having used a 1985 computer like that it's actually a bit sad that now that we have computers and phones and tablets for $50 that are a thousand times more powerful than an Amiga but are not a hundred times more useful.
Games and word processing seem like they would be the best application. But there were specialized consoles and word processing machines at the time that were cheaper and better for those tasks.
No, there weren't. Compared to Amiga and Atari, there were no competitive home game consoles around (until around 1989 or so at least).
And of course "word processing machines" were not better in any way. Professional writers (writers, journalists, people writing scientific papers, scriptwriters, etc) were buying PCs for word processing, not any dedicated "word processing machines" (which were just electric typewriters with an LCD and some crude software).
And we generally had (sometimes indirect) access to the internet -- Usenet, uucp, email -- through some combination of Fidonet, WWIVnet, and somebody running an open-access Unix box.
And on those BBS systems there were door games as well as discussion boards, file download areas, etc.
The internet existed then too -- it's just that the national science foundation didn't allow what they called commercial traffic on it at the time. It was a wonderful resource for people learning to write software (comp.lang.lisp, comp.lang.c) or who wanted to screw off (talk.bizarre).
And around that time '85 or '86, I had a PC Pursuit account that allowed me to hop all over the country to get to BBSs in other cities that weren't on one of the store-and-forward networks.
There was plenty for the average person to do with a 1985 computer -- provided they had a modem, telix, and kermit, xmodem or zmodem -- and an agreement with everybody in the house to check before picking up the telephone handset.
This! If anything I think the challenge provided us with a reason to explore. Things weren't always easy and that made it fun.
I don't know if this comment should make me feel really old, or if kids today are just totally clueless.
Remember, that was the age of conspicuous consumption -- people went out of their way to show off how much money they had spent needlessly.
I had a T1100 around that time and the thing weighed like ten pounds, had horrible battery life, and a pretty crappy display.
So without access to AC power it was little more than an overpriced toy -- and with AC power, my desktop was far nicer to work on anyway.
That was the attitude in 1965, but not in 1985 - the home computer market was already in full swing by then. The C64, Macintosh, PCjr, etc were all out before 1985.
"Laptops" were huge and heavy to the point of being portable desktop machines, and they all required an AC outlet to do anything more than like, an hour of work.
A lot of what made computers part of people's lifestyle was networking, and that only hit mass adoption in the 90's.
By 2003, it was easy to look at Microsoft's Tablet PC and describe it as an "abject failure" - similar to the way this article describes laptops. The reasoning was slightly different but quite similar - both the original laptops and the original Tablet PC were clunky and unsuited to the user's lifestyle.
TL;DR - User-centered design is a key to building successful products.
More context: http://www.computerworld.com/article/2471642/mobile-apps/mic...
"GRiD Defence Systems produced the laptop computers used in the 'Aliens' film in 1986. The scenes were cut from the theatrical release but subsequently added to the DVD release." [1]
[1] http://www.old-computers.com/museum/computer.asp?c=1054&st=1
"Tandy, which started it all, are still producing their laptops, albeit with the almost unreadable liquid crystal display, or L.C.D"
I remember the days when CRT ruled the world and LCD was a trneding fad.