I think what game theory could use is a little bit of the concept of price-of-entry into a new market, Ie, doing something at a loss now in order to generate profit later. This is similar but not exactly the same as the idea of a loss-leader. What a lot of classic game theory is missing is the idea of a feedback-loop.
In a game where "Bob" is continually offered one cent, if he burns the other player who is trying to get the other 99 cents, he's signaling that they'll have to cut him a better deal. The other player would be irrational to continue offering the 99/1 split after it had been previously rejected.
For the other player, even (especially!) if it's a computer, the rational choice is to keep upping Bob's percentage until it finds a number he'll accept. So you're right that 40% only speaks to a specific utility, but in any case, the only rational number is whatever number Bob (and the first player) will accept.