Show HN: Particle Simulation with OpenGL compute shader – 8M particles
github.com
github.com
But I don't know much about that...
http://flexmonkey.blogspot.com/2015/11/a-first-look-at-metal...
The author provides the source. Portable to the Mac?
But after all this recording, converting and uploading, the quality is a bit down... If you like it and have the necessary hardware, I would recommend to just run it yourself. Looks a lot better :)
Nice to see a change of heart.
I consider myself as decent (but not genius) programmer and you might find some cool code snippets, but probably not in this project ;)
For me this was more about the endresult and getting compute shader to work. Never considered publishing it really...
i'm not really sure what this proves beyond the power of the hardware. there are no clever tricks here that i can see beyond 'keeping it simple' but even then... its not so simple as it could be either.
Just wanted to share, as there were not too many working projects out there with compute shaders. And it would have helped me :)
the trick imo is to learn not to require those things... which you seem to have managed. but you are right that its a lot easier not to have to work stuff out from the basics. :)