How a Game-Playing Robot Coded “Super Mario Maker” onto an SNES
arstechnica.com
arstechnica.com
In the run, the TASBot is hooked up to the DS's touch screen...and hilarity ensues. (it's a throwback to a Brain Age speedrun with a similar gimmick)
Here's a tool-assised run that the TASBot run was clearly inspired by: https://www.youtube.com/watch?v=_p_UtfOmp9E - you'll notice there's no opportunity for the actual numbers to be drawn in many instances.
A Japanese language article that goes more into the specifics: http://dic.nicovideo.jp/a/tas%E8%AA%9E
AGDQ and SGDQ are two of the coolest video game-related events held every year. They're always streamed on Twitch, and recordings are posted to youtube. Anyone who has even a mild interest in gaming should check them out. https://gamesdonequick.com/
See the latter half of https://www.youtube.com/watch?v=f3An7eUsnUc&list=PLz8YL4HVC8... for the video.
It's no surprise that the exploits are finicky.
TASBot is really great every year.
I never cease to be amazed at the amount of things a dedicated hacker (or team) can accomplish.
Also, great write up. Full of details and pictures!
> I thought it'd be fun to pretend that SMB3's legendary lead developer, Shigeru Miyamoto, had left an intentional "back door" hidden in the game which we had only just now discovered.