IPad UI Roundup
blog.cocoia.com
blog.cocoia.com
But the revolutionary bit is the multitouch/lack of mouse pointer part. The iPhone was a gentle introduction to this new paradigm. It'll be interesting to watch how people catch on and how quickly other companies adopt it — not to mention how Apple handles its patents around this stuff.
I suppose it's mostly because it's UI which you aren't supposed to do any sustained or difficult work with.
But it seems unlikely that even Joe-The-Non-Geek will be happy with something they can barely use.
Is that a problem when using a touchscreen lying or sitting on a couch? Or sitting in front of a table?
If you use it in a dock, you have to hold your arm out straight in front of you to poke at it (no mice, even with a keyboard).
Apple didn't do anything to address Gorilla Arm. They even made the thing weigh 1.5 lbs by stuffing it full of lithium-polymer to get that 10 hour battery life.
It's worst standing but I believe a Gorilla arm "effect" results from any devices which forces the user to do extended input without physical support for his/her arms.
Just see how long you can sit at a chair with your hands in the standard keyboarding position but without the keyboard.
The iPad looks just big enough that any serious input going to require repeated arm-raising whereas the iphone/ipod-touch is small enough you can use it with your hands always resting on a table.
This is the first idea that actually has me considering it.
Yes, exactly. I first "got" the iPad when watching the introduction keynote video and saw iWork in action. This can truly be a better experience than the Mac for many, many things.
Why not? Can we not think outside the box even when we've been outside the box? Or am I missing something?
Neat touch: the full-size keyboard of iPad has actual
tactile ‘nubs’ on the F and J keys, like a real keyboard.
Are the nubs always there? Or do they pop out only when the keyboard interface is shown?