Very funny, End of Life for a popular product just means more trouble for 3rd-party-devs since they need to continue supporting the product as long as a significant chunk of their users don't feel like upgrading, but with support for the required SDKs cut off. Case in point: WindowsXP's End of Life was 2 years ago, but between 25% and 35% of (mostly casual) gamers still run it worldwide (this is heavily skewed by XP installations in China): http://hwstats.unity3d.com/web/os-win.html, http://hwstats.unity3d.com/pc/os.html.