Update on Oculus Touch Ship Date
oculus.com
oculus.com
Bundling the Oculus Rift with a XBox One controller will encourage developers to support this immersion-breaking controller instead of taking the leap to a virtual reality environment where you manipulate objects by moving your hands to their location in space, something that is completely intuitive.
I understand why Oculus is doing it - they originally stated that if they don't ship by the end of 2015 something has seriously gone wrong - but I don't like it.
It appears that Oculus' biggest competitor, the HTC Vive - which includes tracked controllers - will be available earlier than the Oculus touch.
I'm pretty sure that we will see a huge number of different devices to affect 3D worlds, touch being one of them.
Where I can see it being more useful is things like heavy industry for controlling robots and training for doctors - far more industrially based. Even teaching would be cool - imagine the history lessons.
Will be interesting to see the industry develop...
Technically its not hyped - it's a feat- but i think commercially it's overhyped.
VHS
Dvd
Bluray
Web
DVD/BluRay were all successful purely because the largest CE companies put their might behind it and pushed it forward. Arguably the Playstation was a far bigger influence.
The Web never had Porn for quite a while (I had a 1200bps modem and remember the early days pretty well). Sites like Yahoo, Netscape etc were the reason the Web was successful. Porn was mostly Hotline Client, Usenet, Private FTP and BBS accounts. Even then Porn was never popular until Quicktime came about.
The momentum and novelty is already starting to wear off as you noted. Though i'm sure when the headsets finally release, the novelty will be rekindled for a while. I'm just not sure its going to be everything that all the hype has promised.
As for practical applications, i think for those you mentioned, augmented reality (AR) will be a much more suitable fit to those applications overall.
It really will be interesting to see how things develop.
VR is good for simulations/games. For real world usage, AR will become an enabler. As an example, after having run simulations to learn the basics of flying a plane (using VR), you can then use AR to help you as you do the real thing. You could continue to use AR to assist in providing pertinent information while flying. The same process could be used for any kind of machinery that people must learn to use (driving for example).
AR has far more scope and relevance for applications outside of games. It is also much harder to do right than VR. I'm of the opinion that VR will pave the way for AR.
I would expect that the internet has taught us nothing if not that it's much more economically efficient to enable telepresence (i.e. immersion in a remote environment) than anything which requires matter to be colocated with you.
I very much see it the other way around: AR will be huge boon in physical, need-my-hands-on matter industries (of which there are relatively few nowadays) and VR will swallow everything else.
Generally, anything where the "thing" you're looking at it going to be vastly superior to view in 3D than simulated 3D via a 2D screen. We've gotten decent at interpreting 2D images, but the vision portions of our brains evolved around 3D... that's a lot of wasted neurons (and where I'd assume most of the "presence" that people can't describe comes from).
That being said, of course everything develops, so it will be interesting what kind of stepping stone the rift is, and whether the momentum of it can carry through further, smaller innovation.
Things like screen resolution (pixels are still slightly noticeable) and weight will naturally improve. The bigger challenge for this type of motion-tracking VR is working out how to build games which take place in a larger space than you have available. It will be interesting to see what people come up with.
Honestly, once this stuff is a bit smaller and lighter, I can't imagine anyone wanting to play games on a TV.
The original iPhone was a bit of hype too, right? The Apple Watch? Bill Gates showing off "pen computing" in 1991?
https://youtu.be/eenDjMXfVBQ?t=142
Personally, I don't see the point in being "that guy" who feels the need to explain to everyone that the nascent technology is hyped. Your comment can apply to most technology. In fact, someone should create to "AI" to announce the overhyped AI that we're going through.
VR isn't a nascent technology though. It's a technology that has been reimagined, then push back to the fore in a repackaged form to a world with different software capabilities to what existed in the mid 90s. It's todays version of the 3D cinema - an older idea being reapplied in a new world.
I hope it can change our lives as human beings for the better, but from what exists today, I'm yet to see anything game changing. The future - who knows. You could be right, it could explode, or it could come to nothing. My comment merely stated it would be interesting to watch and find out if everything that has been said to date will actually happen.
http://www.extremetech.com/wp-content/uploads/2014/09/iphone...
(Note: Prior DKs and mobile VR generally does not induce presence for most people)
Surely there's no way those would beat the experience of a time-tested, bona-fide, genuine newspaper!
Seriously, what's your point?
Here's John Carmack's post on the subject: http://techblog.netflix.com/2015/09/john-carmack-on-developi...
Two things to note:
* Pixel density and screen door effect (pixel fill) are artifacts that are much worse in the Gear VR (and similar) than in most displays. The consumer PC-class gear mostly solve the latter, but some people are more sensitive to this than others. While using the Gear VR in a plane mostly beats any other way you can watch media, I wouldn't get rid of your 4K TV yet...
* Within VR, "presence" is actually a term of art that refers to a type of immersion which refers to the illusion/perception of being physically present within a virtual world. When this kicks in, it happens at a subconscious level, but its easily broken right now. One of the biggest requirements is solid tracking - because the Gear VR doesn't have positional tracking (handling translation), presence is rarely, if ever achieved. (Even when you're watching TV, pay attention to how often you move your head, even slightly and imagine if the TV moved along with your head movements).
If you'd like to read more about presence (like with most things I suppose) Wikipedia isn't a bad place to start: https://en.wikipedia.org/wiki/Immersion_(virtual_reality)
A pretty interesting paper I ran across while searching just now: http://www.ism.univmed.fr/mestre/projects/virtual%20reality/...
That said, it's definitely bulky, dorky, low rez, and requires a faster PC than most non-gamers have. But it's a v1, like Pong or original iPhone. I have no doubt the category will be huge, but it will take a few generations of progress for it to penetrate past the diehards.
In a very visceral sense, then, VR isn't just better than non-VR - it's practically a whole new thing. If you're looking for AAA titles, you should realize that you're basically looking for titles from an entirely different medium. Like the leap from 2D to 3D in the 90's, I imagine that the big breakthrough games will be built for the medium (like Doom and Quake). Since the past few generations of games have made heavy use of 3rd person cameras, I'd almost bet this will be the case.
The content was far less important than the novel and superior medium.