Show HN: Particle-based Cloth-Simulation (with pictures)
github.com
github.com
I wanted to share some cloth-simulation I implemented some months ago :)
It is pretty straight forward Euler-integration with some simple collision handled for each particle within the cloth (consisting of connected, textured particles).
I would love to get any kind of feedback.
Otherwise - happy new year and happy hacking :)
Best regards - Maurice