How does LÖVE compare with Corona SDK, a commercial Lua-based mobile framework?
That being said, Corona SDK is probably more mature for mobile. Personally I prefer LÖVE because of the fast iteration cycle do to local builds (Corona SDK builds the game on their servers).
You can also use the "viewer" tool to sync your project with a application shell on the device via dropbox.
Love has minimal bindings, basically only enough to make use of most of SDL and OpenGL. It lacks all of the native and GUI support of Corona (except where you write your own C bindings... have fun with that, I suppose.)