How to rescue people from deep poverty, and why the best methods work
economist.com
economist.com
So how do we help foreign countries without losing our donations to swindles?
For example, these posts are critical of Heifer International:
http://blog.givewell.org/category/heifer-international/
But they are mostly concerns about the whole concept of giving livestock, so it's probably still an effective strategy for someone that wants to give livestock to give money to Heifer International rather than trying to do anything more direct.
Suppose that rural village can put those inferior sheep to at least some use?
This is the most interesting part to me. Their escape from "deep poverty" has allowed them access back into their social networks.
I wish there was a way I could send $1,000 directly to a named individual, rather than the usual charity practise of putting mony in a pot and getting a duplicated letter from your sponsored person.
If you feel disillusioned by modern charity, effective altruism might interest you. I recently read "Doing Good Better" by Will Macaskill and I recommend it - it puts forward a very compelling case for how to optimise charity-giving.
Money is fungible.
...
"Save A Kid"
It costs $100 to buy the game, and it's $15 per month to play.
When you pick a character, you get to pick a Country of origin, and then an age and a sex. Then you get to start customizing, by looking for a character that has a given race or religion, if you care about that. For newbies, I'd definitely recommend picking a character that speaks a language you can speak fluently. And if you're an Expert, you can play a character that has different Disadvantages. It doesn't give you any bonus attributes, but you get bragging rights for playing one of them well. There's like, Orphan and Kid-With-AIDS, and then there are harder ones like "Scarred by War" where the kids have missing limbs, etc. Anyway, newbies should probably avoid those at first.
So, anyway, it's kind of like The Sims, or a Tamagotchi, or Farm Town, or something.
You log on every day, and depending on the character you picked, you either get an email, or maybe a voice mail or a video mail. The character tells you about how much it appreciates the new computer (http://latptop.org) and the food (https://www.fmsc.org/home). The first couple levels, it's all about gaining Health Points. You can totally nerf your character by spending some of your monthly allotment of extra gold points on buffing the kid's parents (http://www.kiva.org/), if he has them. The parents start generating more gold points on their own, which makes it a lot easier to play. Some people even buy buffs online (http://www.heifer.org/), which I think is cheating, but for a newbie, it's an easy way to keep your kid alive.
Anyway, you and your friends can make a clan, and all play characters in the same village. I've even heard that some really crazy rich players can buy buffs for the whole village, like a potable water and electricity system (fora.tv/2008/07/03/Dean_Kamen_on_Potable_Water_and_Sustainable_Electricity).
There are Events in the game, where like the country the kid is in goes into War. That sucks, because sometimes you lose your character, and the game is perma-death, which is lame. They do a really good job making the game realistic, because sometimes you even see in the news that the real country is in war. Most of the time, they just make stuff up though, because most of the wars never show up on TV, but your character won't shut up about them.
Anyway, it's a sandbox game, which some people don't like. But the AI is incredible. Your character will like ask you how they can keep their food from spoiling, and if you look it up online (https://www.ashoka.org/fellow/mohammed-bah-abba), and explain to them how to do it, they can save some of their food. Or like, how they can build a windmill from scrap metal (https://en.wikipedia.org/wiki/William_Kamkwamba).
Anyway, you play the same character as long as you want to, but most people get bored after the kid has a job and their own family, and they start over at level one. Restarting costs another $100 though.
The game developers say if too many people play the game, they might even run out of characters to play. I don't buy it. They'll always make up some new War, or some world-shattering Disaster like a typhoon or something, and then a bunch of new characters will open up. Expansion packs, and all that.
A lot of people play this game like 40 hours a week, or something ridiculous. Some people say that playing this game has changed their lives or whatever, and they give up their jobs and play it full time (http://www.peacecorps.gov/).
...
Anyway, I guess you can already play most of those mini-games in other forms, but until they package it up in a nice box that you can buy at Best Buy, and they set up some dedicated servers, and set up a scoring ladder (good grades in school, etc.) and maybe some achievements ("high school diploma", "got a job," etc.), oh and a nice technical support line to answer questions and give advice, I don't think the game will really take off.
At least once a year (I wish I did it more often) I donate food to the local food banks.
They are super small, but do some amazing work paying school fees and scholarships for students from Dalit and marginalized communities in India.
100% of donated funds go to the students and they are completely transparent about every donation.
Just that first step makes the process fairly expensive. Which is why charities exist.
Its a very expensive (relative) program to initiate, but yeilds very positive results.
Lets not minimize the effect of "intensive training". Education is just as important as the goats.
I have worked with the poor in developing countries. I am highly skeptical of the claims made by microfinance. This work described here is VERY interesting because it does not involve debt and it ADDS education.
I bet most would opt to move to a place with better opportunities, which isn't a bad idea.