Very happy to see the tooling improvements, though. Great work!
Very happy to see the tooling improvements, though. Great work!
https://github.com/sanxiyn/sandbox/blob/master/rust/time-2.p...
crates.io backend service:
# Note the thing pulls down lots of dependencies doing
# install, so this is after a "cargo build;cargo clean":
git clone git@github.com:rust-lang/crates.io.git crates.io.git
cd crates.io.git/
./script/init-local-index.sh
multirust run nightly cargo build --release
multirust run nightly cargo clean
# 4 threads, ~100% CPU up to compiling the final cargo.io bit,
# which takes the longest:
git diff
diff --git a/Cargo.toml b/Cargo.toml
index cf99b60..02e54fb 100644
--- a/Cargo.toml
+++ b/Cargo.toml
@@ -5,6 +5,7 @@ version = "0.1.0"
[profile.release]
opt-level = 2
+codegen-units = 4
[lib]
name = "cargo_registry"
$ time multirust run nightly cargo build --release
real 1m29.082s
user 4m47.276s
sys 0m6.196s
# Single threades (default Cargo.toml):
real 1m41.210s
user 4m0.376s
sys 0m5.120s
Servo: git clone https://github.com/servo/servo servo.git
cd servo.git/
./mach build --release
(Servo also pulls down lots of dependencies, including a full rust
toolchain...) ./mach clean
time ./mach build --release
Build completed in 791.07s
real 13m11.874s
user 40m21.468s
sys 0m51.304s
At approximately 100% cpu for the first part, either the servo build
script makes sure things are parallelized, or the Cargo.toml-settings
are set for parallell builds (haven't checked).And finally, a smaller project:
git clone https://github.com/Aaronepower/tokei.git
cd tokei/
cargo build --release
cargo clean
$ time cargo build --release
real 0m30.354s
user 0m32.708s
sys 0m0.444s
According to tokei (which is a blazingly fast cloc tool), there's ~100k
cloc of rust in servo, ~7500 cloc of Rust in crates.io (but that doesn't
include all the dependencies...).After doing a clean install of rust stable with multirust, the combined cloc of stuff under ~/.multirust...cargo/src and tokei is ~11.5k cloc of rust, along with ~ 1400 cloc of c++.
That doesn't mean the _discussion_ about how it works has to stop in the meantime, though...
I've been following Rust from sidelines before 1.0 and from my perspective there are advantages but I can also see a lot of pain in porting stuff and moving over and I right now the benefits don't outweigh the risk and cost for me - but having a fast build system (which implies incremental recompilation) along with a default package manager (which it already has) would be enough for me to start working with it seriously.
It's kind of sad that building code is such an instrumental part of developing C++ when it's just about dealing with technical issues of the compiler/language/tools and not the problems I'm trying to solve - anything that gets me away from that while leaving me with similar level of memory control and portability is a big win for me.
So when should I be looking back at it ? 6 months ?
However, there's also something mentioned in this announcement: cargo-check. In terms of the "I'm building a project and I don't want my builds to be slow," I think that cargo-check might even be more important. cargo-check relies on an important insight: many times, when you're compiling, you don't actually care about producing a binary, you care that your code passes typechecking and other passes. cargo-check basically runs those things, and doesn't produce the final binary. Makes sense?
On top of that they have the financial backing of apple.
I got the impression that Linux support is more of a "here iOS/OSX develoeprs - we're aware you don't actually run OSX on your servers so you can share code between client and server now". I was not aware Apple wants to push Swift as a cross platform language.
If it was and their commitment looked credible (ie. they start porting tools like integrating debuggers and stuff on other platforms as well) I would definitely consider it.
So, the basic process of compiling is:
source -> AST -> LLVM IR -> asm
At each step, you can do transforms too, so like, LLVM will take in LLVM IR, but before compiling, will simplify/transform it into other IR.There's a few issues with this. The first is that any processing we want to do, like optimizations, safety checks, etc, has to work on the AST. This means that when the AST changes, these features need to change. This is why compiler plugins aren't stable, we're not ready to stabilize the AST yet. Doing so would mean things like "we can never add a new keyword", or at least, makes that process harder.
The final process for Rust will look like
source -> AST -> HIR -> MIR -> LLVM IR -> asm
HIR is "higher IR" and MIR is "mid IR". In this sense, LLVM IR is a "low IR". There's two important aspects here: the first is that this decouples the AST from things like plugins, which can operate on the HIR, which we will stabilize. The second is that at each step, things get simpler. Here's an example. We have both regular old if statements, and match, which can do more powerful, structural things. Both are fundamentally jump statements, though, and so we can transform the more complex match into the more primitive if. This means that by writing safety checks, optimizations, and other things against MIR, they're both easier to write, as well as more maintainable.There's one other minor benefit: Someone who wants to write an alternate compiler could theoretically write MIR -> ASM, and eliminate LLVM entirely. While we have less than zero percent chance of doing that ourselves, it might be nice if you want to support some sort of esoteric platform LLVM doesn't, for example.
Does that all make sense?
Typecheck happens early, with borrow-checking following soon after, so you get feedback on errors fast, and thus only end up waiting when the compiler is happy with your code. Still, it may be an issue for people who like to do TDD or need to do a lot of run-time verification.
For a big project you'd probably need to split it up into multiple crates to "emulate" incremental compilation, at least until it is supported by the build system.