Monopoly as a Markov Chain
koaning.io
koaning.io
But the trick in Monopoly is to get hotels on your properties as quickly as possible, because this not only provides you with a revenue stream (and fastest return on investment), but also takes money away from your competitors, who would have used it to buy/upgrade their own properties. An important factor is therefore how quickly you can acquire all the streets in a block so you can start putting up hotels, and p * rent of a single street is only one part of that equation.
Combine this strategy with the fact that the highest ROI on most properties is 3 houses, and you have a winning strategy against most non-experts.
1. Do whatever it takes to get cheap sets (other than risking somebody else getting the red or orange set). This is where blues and purples are very useful.
2. Put as many houses as you can as quickly as possible.
3. Wait for desperate people to trade with you to get the oranges or reds.
4. Spread your houses across the sets you own with 3 on each property, prioritising the reds and oranges.
NB - nobody likes me at Christmas.
IIRC it is only 2-3 times the price of a house for a hotel.
You can improve your odds of not picking it up slightly by never using the 'or take a chance' cards, and if all the properties are bought, stay in jail as long as possible.
The only way to play monopoly is to be brutal and eliminate everyone as quickly as possible.
(Ignoring the best way to win is to not play, and play any of the very much better games)
I think that with a few simple heuristics the game moves along quickly enough. I have family members who are so nice they try to prevent doing things the other players don't like. These games take forever. Geesh.
I haven't played in quite a while, so I may be remembering the game moving along faster than it actually does.
Side note: we've been playing Machi Koro at home over the last few weeks. Very simple concept, mostly luck, and interesting enough for a somewhat fun 30 minutes or so.
There are a bunch of great, easy to understand, easy to play games that are much better.
(HN search might find a few, there have been several threads before. Board Game Geek tends to skew toward the more complex end, but there's probably good lists of great family games.)
AKA democracy ;-)
> Monopoly requires player elimination.
Absolutely. I love Monopoly, and when I mention this, people always say "but it lasts so long!" It only lasts so long because just as someone is about to get knocked out, someone else loans them money to stay in the game... > There are a bunch of great, easy to understand, easy to play games
> that are much better.
My favorite with family is either Carcassonne (I even have a tattoo) or Ticket to Ride.https://en.wikibooks.org/wiki/Monopoly/House_Rules#Free_park...
It's been a long time since I played, but I can't remember "mandatory auction" was part of the core rules. Then again, who knows what changes may have been made to the Norwegian version.
> Whenever you land on an unowned property you may buy that property from the Bank at its printed price. You receive the Title Deed card showing ownership. Place the title deed card face up in front of you. If you do not wish to buy the property, the Bank sells it at through an auction to the highest bidder. The high bidder pays the Bank the amount of the bid in cash and receives the Title Deed card for that property. > Any player, including the one who declined the option to buy it at the printed price, may bid. Bidding may start at any price.
From http://richard_wilding.tripod.com/monorules.htm#buyingproper...
That rule alone completely changes the dynamic of Monopoly, transforming it from a dirge like plod around the board desperately hoping you'll roll the right number for the property you want, into a game in which people will near bankrupt themselves to buy a property they don't want an opponent to pick up.
I try to focus on one of these groups at the early game, and add the other one as soon as I can. Unless I'm playing with good players, in which case I need to hedge bets and maybe go for a Red. I rarely, if ever, go for anything above Red (So anything on the second half of the board).
some of the comments here are indeed very valid. the fact that you can push all the houses to your deeds actually might make it more interesting to push for the the cheap investment places that otherwise don't give too much of a return.
my main goal was to figure out which house yields the best return on investment. which was a problem that had been bugging the back of my mind for a while.
ill add strategies that ive missed and give credit to it when i recheck the blog for spelling.
Only show a relevant number of decimal places. In the case of this data most of it needed 0 to 2 decimal places.
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Also I should have said, "nice simulation!" instead of just nitpicking.
https://www.crcpress.com/Luck-Logic-and-White-Lies-The-Mathe...
http://stanford.edu/~mwaskom/software/seaborn/examples/scatt...