Microsoft Reveals the Science Behind Project Natal for Xbox 360
scientificamerican.com
scientificamerican.com
When Natal was unveiled at E3, it was having exactly the kind of issues I expected: http://www.youtube.com/watch?v=NKtpJW9pg84
Also the rumour that they have chopped Natal's onboard CPU and moved most of the processing to the Xbox 360 CPU does not fill me with optimism... Prove me wrong, Microsoft, prove me wrong!
Then again, perhaps rather than wait for a game to simulate it, it would be better to do the real thing instead.
The second one is how to handle tactile feedback. Ideally, when your sword hits another sword, you'd want the player's sword to stop. You might be able to vibrate as a cue to stop moving, but hard to say how that would work. You could work around it by having the on-screen character tween back to the real-life position after a period of time, but it still leaves a lot to be desired.
Long way to go before you can sword fight realistically in a game.
I cringe every time I see that video from E3 of that poor woman flailing on stage, swatting virtual dodge balls. Like Tony Hawk: Ride, when games start becoming too real, they tend to stop being fun.
Also, consider amputee or wheel-chair bound gamers who don't fit the typical body shape. Perhaps a small market, but a potential PR nightmare when Iraq veterans are told they don't have enough points of articulation for Natal.
disclaimer: I own a Wii
In contrast, Natal is a purely optional add-on, and I'm not sure on this but I'm not sure it will be possible to control non-Natal-enabled games or the Xbox 360 dashboard without a traditional controller. This way, game developers can choose the controller paradigm that makes sense for the game, and the Natal ecosystem can grow organically, rather than have it foisted upon people. Maybe this is a recipe for languishing and fragmentation, but I can see how this strategy could work out better for Microsoft than Nintendo's did for them.
The technology could also be intrinsically much better, who knows?
Microsoft can address this by stepping up and making Natal a required accessory for some hit game. The trick then is finding Natal's "killer app", which we have yet to really see.
It's going to be tough - see Microsoft's FF Steering wheel and the 360 webcam as evidence. The wheel is confined to racing games and isn't useful for much more, and the webcam is fun for a few nights but doesn't have a lasting appeal. The only webcam game I'm aware of was the one shipped by MS, and it's not very fun (and very tiring on the arms). Both devices are successful in their own scenarios, but are still niche products (how many games have you seen that use the camera?).
Case in point: Force Unleashed has a very limited set of motions (vertical/horizontal swings). This game should have been the killer app for the Wii, but it was really awful.
Natal proposed to have the accuracy and range of motion an imaginative developer could really exploit.