https://itunes.apple.com/app/id1055677337
Ask us anything you want to know about this product.
Also, keep an eye on the Github repo.
https://github.com/mozilla/focus
We are still watching the Keynote but will flip the switch soon.
https://itunes.apple.com/app/id1055677337
Ask us anything you want to know about this product.
Also, keep an eye on the Github repo.
https://github.com/mozilla/focus
We are still watching the Keynote but will flip the switch soon.
I long thought that this should be driven by a foundation , rather than a private enterprise, but I wanted the additional benefit of delegating the profits to a particular donation.
The hooks are implemented by Apple and the data is crowd sourced. I don't see any reason why anyone should profit in this space.
Because there's still work in putting it together and maintaining it? And because profiting from doing this means they're less likely to take money from an ad company?
Personally, I think the people who paid for blockers were ripped off, there's nothing special or difficult in building a content blocker:
1. The majority of the value, the blocking list, it readily available and actively maintained.
2. Performance and integration into iOS is provided by Apple, you simply produce a format that Apple approves.
So what are you paying for? Marketing, packaging, and giving a 3rd party control?
I can think of a few reasons to make a content blocker:
1. Improve privacy for users on the Internet.
2. Decrease cost and speed for people who pay for data, or have bad connections.
3. Challenge revenue streams of large corporations.
4. Fame.
5. Improve strangers lives.
* It's by Mozilla, and it's more likely (probability wise) to be maintained and kept up-to-date than those that happen to be a single person's hobby project.
* I believe that big players in the web like Mozilla and EFF (eff.org) really fight for us, the common people. :) The more these things become popular, especially from bigger names, the better the chances of the whole ad-tracker-privacy ecosystem to improve for our good.
and in the process of fairness, any other blocker doing anything better that you plan to add to yours?
FWIW, I was never into paying for an ad-blocker on iOS since that comes with its pitfalls. I have tried a couple of other free ones, and I did like Adblock Fast [1], the one I was using until Focus by Firefox and the one I still have. It's open source and is available for Chrome (not iOS), Opera (not iOS) and Safari (iOS 9). I'd suggest reading through the GitHub page to see some stats as well as the philosophy (of not making money or compromising it with acceptable ads). [2]
[1]: https://itunes.apple.com/us/app/adblock-fast/id1032930802
the list that site provides blocks practically every single ad, malware, etc. But it is not very practical to keep up to date.
Mozilla is starting to develop a bad track record on this recently.
"Yes, but I'd guess it's an arbitrary limitation—at least it seems to be for A6 devices. BlockParty works perfectly on my iPhone 5C and apparently on @wadetregaskis' iPhone 5, both of which are 32 bit A6 (and not officially supported). I get all the relevant menus, and it does block ads (even the huge easylist conversion works, albeit poorly)." [1]
1: https://github.com/krishkumar/BlockParty/issues/9#issuecomme...
Edit: Y'all downvote weird shit sometimes. Marco quit the ad blocking game because he didn't want to be the arbiter of what did and did not get blocked. It's perfectly reasonable to question what a given blocker will and will not block. And perfectly valid to wish to have that control.
[0]: https://medium.com/medium-eng/the-unluckiest-paragraphs-751d...
AHHHHHHHHHHHHHHHRRRRRRRRRGHHHHHHHHHHH
You really don't need to reimplement the <a> tag in javascript. You really don't. You really don't. Ever. Stop. Argh. Fuck. Fucking web developers.
All iOS developers I know are hopeful about Swift, but say that they wouldn't use it for a serious, large-scale project yet. (I'm a Unity developer that only occasionally touches native iOS or Android code). What was your experience with it?
FWIW, I work at a medium sized company (~300 employees) who is owned by a larger company (15k employees).
https://github.com/mozilla/firefox
It was a rough road while we went from Swift pre-1.0 to 2.1 but it was totally worth it.
In any case, Swift has been an eye opener for me, and I'm always keen to read someone else's code to learn more. Thanks for your contributions :)
Does st3fan refer to Sublime Text 3, perchance?
edit: ahh, you want a "donate $X" IAP.
Disclosure: I'm a Mozilla Foundation employee, who helped build that
Are you a magician?
Source: I've done far too many app deployments for work (200+)
/sarcasm
On Apple's side, they don't care in the least about the poor experience of third-party developers, as has been proven many times throughout the years. They're also struggling to keep a massive system going which has diverged substantially from its original scope and purpose as the iTunes Music Store. Combine a hard problem with zero motivation to improve it and you get what we have.
And yet two of the biggest software companies on the planet, both who have a huge vested interest in getting people to use their respective app stores, haven't just magically fixed it yet.
I'm also calling bullshit on your claim of not being unnecessarily anti-Apple, or giving Google a free pass or whatever. Every single negative comment you've made about this has been targeted specifically at Apple, making literally no mention of Google's App store which has exactly the same "problem".
By your own claim, the problem should be easier to solve than general web indexing, which Google clearly have a lot more experience in than Apple - so if it's "zero motivation" from Apple, what is it from Google, sheer contempt?
I've been an Apple user for almost 30 years. I've been involved with the App Store since before it was available to the public. The only smartphones I've ever owned personally have been iPhones.
I simply don't use Google Play. I've done some Android development, but other people always handled the distribution end of things.
I am commenting personally, based on my own personal experience. I have no idea why you think I would or should be fair and balanced in this, analyzing Google Play with the same force I do the App Store. I'm not in a position to comment on Google Play. I used Google search as a comparison because I use that many times a day.
Why is every single negative comment I've made about this targeted specifically at Apple? Because that's the freakin' topic of of the freakin' conversation here, and because it's what I know.
Go get someone with years of experience dealing with Google Play if you want that perspective. Don't hassle me for not providing it for you.
Mozilla likely submitted the app a couple of weeks ago and just hit the release button today.
But for comparison, Firefox for iOS, a MUCH larger app, has had perfectly predictable review times for the past couple of releases: 7 days in the queue, few hours for review.
Focus was 7 days in the queue and then a couple of weeks In Review.
It happens. To all of us.