Your example would be the implementation for immutable Vector2Ds, and is implemented for you if you just wrote __add__. (I presume object.__iadd__ falls back to self.__add__.)
The only time you should actually override __iadd__ is for mutable objects, in which case it should look more like
class Vector2D:
def __iadd__(self, other)
for i, x in enumerate(other):
self[i] += x
return self
That's the self mutation I was talking about.Well, strictly that's not OK either, since operators shouldn't be duck-typed. Instead you should do
class Vector2D:
def __iadd__(self, other)
if not isinstance(other, Vector2D):
return NotImplemented
for i, x in enumerate(other):
self[i] += x
return self