Why App Stores Are Not the Business Model for the 21st Century
fastcompany.com
fastcompany.com
No, LiveScribe is not going to have a future in App stores. But a Tablet device might do very well with one. The downside of App Stores is control. But the upside is the same. Do modern consumers want the chaos of the free market, or do they want safety and convenience? There will be constituents for both. But right now, safety is something that is still lacking for personal computing.
My prediction: there will be more App Stores. These App Stores will only be viable for platforms. Once they are widespread, there will be a backlash, but the App Stores and their highly controlled platforms will be a fixture in our digital future.
Software engineering has been viable for years. The device is the only thing that is changing. Moreover, the author states the 'web' is the 'app' that works on every platform. The naivety here is palpable thru the page.
How many software titles work on Mac and PC and Linux? Plenty. Write code to one code base? Hardly.
Frameworks like Phonegap and Appcelerator's Titanium allow for some code re-use for mobile apps, but one is essentially utilizing the "web" view on those devices. So if you are really looking for performance you are betting against the phone's JavaScript interpreter to process your accelerometer video game versus the phone's processor itself.
The app store business model should not be one someone banks on, in my opinion, for all their revenue. However, the app stores existence and attraction to businesses should be seen as an opportunity for devs to provide services and expertise for clients WHO WANT/NEED apps. This demand, I don't see falling any time soon...
Advertising is nice because it's optional. You can click ads, or you can just ignore them.
Speaking from personal experience, App Stores don't work very well for smaller companies with a smaller customer base. An App Store is going to require a developer to learn a unique instruction set. The incentive for most developers to do this is to earn money from the company's customers. If the company is small and has a small base (even if it is growing), it's difficult to attract a lot of developers. The hurdle of learning the instruction set + the low potential of earning substantial revenue is not that interesting.
This may change once Android phones are popular enough and there's a story of someone getting rich in one month, working in his spare time.
The article does have a point ... the web eliminates distribution costs and the need for middle-men. That was one strong incentive for web-apps happening.
Unfortunately, with big software houses (like Google and Yahoo) making great apps available mostly for free to regular users ... people became accustomed to free stuff on the web. As a result, there are few online businesses that are profitable.
Even so, phones are becoming more and more like regular laptops ... and in time, more open, since that's inevitable (App Stores being artificial restrictions).
Isn't Apple a publicly traded company? How are they not allowed to disclose this?
The App Store is hugely convenient, and makes it dead simple to install and pay for software. The part of the App Store that doesn't involve restrictive policies is a win. There is no reason that a sponsored App Store and the freedom to install whatever you want cannot coexist. In a magical parallel universe where Apple encouraged Cydia, that's exactly what we would have: App Store as package manager with a user-friendly front end and payment infrastructure.
I think the future of App Stores is to branch into departments with their own kind of branding. The control and profit for store owners is too good to give up, but branded departments would give more variety. IE the Role Playing Game Store, the Silly Diversion Store, etc. This is technically simple to partition the stores like this, and it's would help solve the "big pile of apps" discovery problem.
Apple is more likely to let people/orgs create their own "app storefronts" and maybe give them 1% or 5% of the revenue. So if you shop at pg's App Store, you would get things that are simple and useful, while if you shopped at Scoble's App Store, you'd see every new tech gadget.
Besides, there is nothing wrong with App stores per se, just with them being the only option.
And who are these 'prominent' programmers he's talking about? Only prominent programmers I've heard of are famous games programmers saying that if they started now they'd be programming for the iPhone as it's so good.
What is it with people prematurely calling the demise of the app store? Wishful thinking won't make it happen.
So... what needs to happen is a marketplace that's been created specifically for everything that's _not_ Apple iPhone; one that actually focuses more on the software, instead of the hardware, and one that can spell out how that new fun game "Kick the Squirrels off their Bicycles" can work on a Nokia and Motorola, because (as they're all web-enabled), the most important aspect would be the phone's web-browsing capability. Fennec [ https://wiki.mozilla.org/Fennec ] , for example, could be a pretty good starting point.
Firefox put a significant dent in IE's share of the PC hardware browser; something similar will happen with the iPhone, once people realize that they're getting charged _way_ too much for those iPhone contracts (kinda like ISPs screw[ed] people over by talking them into their 1+ or 2+ year "DSL modem service" contracts).