Flash, HTML5 and Open Web Standards
blogs.adobe.com
blogs.adobe.com
With that said, the fact that Flash-The-Animation-Tool is getting renamed is fairly big for animators who use it. Adobe hasn't done much with the tool over the past few years and many (well, me anyway) wouldn't have been all that shocked to see it EOL'ed or left to languish in maintenance mode. The fact that they're rebranding it suggests to me that the execs decided they still wanted a vector/timeline animation tool even in a post-SWF world, and to invest in that direction. In a sense changing the name is just shedding baggage, but they wouldn't have done it just to let the tool die under different branding.
(former Adobe employee, all content pure speculation)
It means that Adobe doesn't really believe in all these products. I took part in a new Director Beta 2/3 years ago but the product was never released.
Adobe just don't know what the hell they are doing, people should be really careful about using any web authoring tool from them.
At the same time it creates a good market opportunity for small vendors, I hope some cease this opportunity.
[1] http://www.adobe.com/devnet/articles/flashplayer-air-feature...
[2] http://www.adobe.com/devnet/flashplatform/whitepapers/roadma...
In fact, the roadmap makes the opposite clear. Not only have they maintained a steady stream of quarterly upgrades and new releases, but they specifically committed to continuing to do so: "Adobe is continuing to develop and improve both Flash Player and AIR. As we progress forward and commit items to our quarterly releases, we will update the release timing for these features in this document. In 2015, we will continue the attention that we give..."
you have:
Workers for Android, Support Android x86, Support for iOS x64, Workers for iOS, Support iOS 9, Mac OS X 64bit
and soon (in beta): Windows 64bit, Support for Android TV
It's simple, every quarter since 2011, Adobe release a planed Flash player and AIR version update.
here the list: http://www.adobe.com/devnet/articles/flashplayer-air-feature...
and they don't even include everything (for ex: AIR v19 added support for iOS workers)
you can see more details in the release notes: https://helpx.adobe.com/flash-player/flash-player-releasenot...
if you read the v19 release notes https://helpx.adobe.com/flash-player/release-note/fp_19_air_...
just scroll down to the part that list "Released Versions" that's 15 runtimes and 4 SDK.
So "dwindling" you say ? nope, not even close to it, quite the opposite in fact.
It is in maintenance mode, and new features almost seem like a side project that produces results randomly.
And by the way thanks Elop /s Macromedia, Nokia, what a track record...
Ironically projects like Haxe will survive all that Fiasco, unfortunately, there was never a push for an Opensource flash authoring tool that could have replaced Adobe's.
Will this be some kind of Adobe AIR wrapper application to play "packaged" HTML5 games, similar to how the desktop SWF player opens swf files? I can't imagine a need for this except for offline content (such as installation intro screens when you pop in a driver CD, or download a standalone kid's game).
Can anyone elaborate on this? I can maybe understand premium video but games? What does the Flash runtime have that isn't mature yet in Web APIs?
If you're willing to put in the (large amount of) legwork, WebGL solves this, but it works on far fewer machines (even assuming up to date browsers) than flash -- well, if you discount mobile at least, not that WebGL on mobile works very well across the board.
Flash also was able to give you much better guarantees about things looking identical across browsers. This takes a lot more work when doing game UIs in HTML/CSS, to the point where my recommendation would be not to use HTML/CSS for games where this matters.
HTML5 audio element is very unreliable (it plays when it feels like) and limited. WebAudio theoretically should be better, but in practice you get pops and skips fairly frequently (depends on browser, etc).
There are other things too, but it's been a while since I did any work in flash/actionscript. Those are the ones that immediately come to mind.
[1] https://www.fgl.com/blog/2015/11/fgl-to-drop-support-of-cert...
[2] https://www.fgl.com/blog/2015/11/fgl-will-no-longer-support-...
Also, I wouldn't judge popularity by money made through ads. The industry has long since shifted to in app purchases.
https://www.facebook.com/games/query/top-grossing/
Edit: Also, I believe Kongregate has a whole ton of games with In-App Purchases. I don't have any experience publishing on there but I do have experience on Facebook.
http://www.businessinsider.com/facebook-payments-revenue-dec...
3 things
1) it's a platform: the flash platform
2) inside this platform you can find many runtimes: Flash player, Adobe AIR, Redtamarin ( https://github.com/Corsaair/redtamarin )
3) you program those runtimes with a programming language: ActionScript 3.0
as long as there are runtimes to run programs it not gonna die
enjoy ;)
Take a look at some of Adam Phillips work if you want to see some glorious flash animations.
A bunch of basic tooling present in other animation systems, like virtual cameras, motion blur & particle effects are missing.